Textures and such.
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@@ -15,6 +15,10 @@
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DEFINE_bool(thread_safe_gl, false,
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"Only allow one GL context to be active at a time.");
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DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr.");
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DEFINE_bool(gl_debug_output_synchronous, true,
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"ARB_debug_output will synchronize to be thread safe.");
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namespace xe {
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namespace gpu {
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namespace gl4 {
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