Textures and such.
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@@ -39,7 +39,6 @@ class GL4ShaderTranslator {
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protected:
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ShaderType shader_type_;
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uint32_t tex_fetch_index_;
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const uint32_t* dwords_;
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static const int kOutputCapacity = 64 * 1024;
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@@ -56,8 +55,6 @@ class GL4ShaderTranslator {
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va_end(args);
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}
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void AppendTextureHeader(const GL4Shader::SamplerInputs& sampler_inputs);
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void AppendSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate,
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uint32_t abs);
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void AppendDestRegName(uint32_t num, uint32_t dst_exp);
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