Textures and such.

This commit is contained in:
Ben Vanik
2014-12-30 14:10:30 -08:00
parent 5b2672a1b8
commit dfc260b86e
23 changed files with 1598 additions and 296 deletions

View File

@@ -39,7 +39,6 @@ class GL4ShaderTranslator {
protected:
ShaderType shader_type_;
uint32_t tex_fetch_index_;
const uint32_t* dwords_;
static const int kOutputCapacity = 64 * 1024;
@@ -56,8 +55,6 @@ class GL4ShaderTranslator {
va_end(args);
}
void AppendTextureHeader(const GL4Shader::SamplerInputs& sampler_inputs);
void AppendSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate,
uint32_t abs);
void AppendDestRegName(uint32_t num, uint32_t dst_exp);