Textures and such.
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@@ -35,6 +35,13 @@ class GLContext {
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void ClearCurrent();
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private:
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void SetupDebugging();
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void DebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar* message);
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static void GLAPIENTRY
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DebugMessageThunk(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar* message, GLvoid* user_param);
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HWND hwnd_;
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HDC dc_;
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HGLRC glrc_;
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