[Vulkan] Remove stillborn vk project
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@@ -32,7 +32,6 @@ project("xenia-app")
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"xenia-debug-ui",
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"xenia-gpu",
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"xenia-gpu-null",
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"xenia-gpu-vk",
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"xenia-gpu-vulkan",
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"xenia-helper-sdl",
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"xenia-hid",
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@@ -41,7 +40,6 @@ project("xenia-app")
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"xenia-kernel",
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"xenia-ui",
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"xenia-ui-spirv",
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"xenia-ui-vk",
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"xenia-ui-vulkan",
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"xenia-vfs",
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"xxhash",
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@@ -30,7 +30,6 @@
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// Available graphics systems:
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#include "xenia/gpu/null/null_graphics_system.h"
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#include "xenia/gpu/vk/vulkan_graphics_system.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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#if XE_PLATFORM_WIN32
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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@@ -48,8 +47,8 @@
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#include "third_party/xbyak/xbyak/xbyak_util.h"
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, sdl, xaudio2]", "APU");
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DEFINE_string(gpu, "any",
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"Graphics system. Use: [any, d3d12, vulkan, vk, null]", "GPU");
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, d3d12, vulkan, null]",
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"GPU");
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, sdl, winkey, xinput]",
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"HID");
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@@ -175,12 +174,7 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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#if XE_PLATFORM_WIN32
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factory.Add<gpu::d3d12::D3D12GraphicsSystem>("d3d12");
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#endif // XE_PLATFORM_WIN32
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// Abandoned Vulkan graphics system.
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factory.Add<gpu::vulkan::VulkanGraphicsSystem>("vulkan");
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// New Vulkan graphics system.
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// TODO(Triang3l): Move this higher when it's more ready, then drop the old
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// Vulkan graphics system.
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factory.Add<gpu::vk::VulkanGraphicsSystem>("vk");
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factory.Add<gpu::null::NullGraphicsSystem>("null");
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return factory.Create(cvars::gpu);
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}
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