Merge remote-tracking branch 'origin/master' into d3d12

This commit is contained in:
gibbed
2019-08-02 10:00:36 -05:00
10 changed files with 170 additions and 0 deletions

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@@ -0,0 +1,56 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "discord_presence.h"
#include "third_party/discord-rpc/include/discord_rpc.h"
#include "xenia/base/string.h"
namespace xe {
namespace discord {
void HandleDiscordReady(const DiscordUser* request) {}
void HandleDiscordError(int errorCode, const char* message) {}
void HandleDiscordJoinGame(const char* joinSecret) {}
void HandleDiscordJoinRequest(const DiscordUser* request) {}
void HandleDiscordSpectateGame(const char* spectateSecret) {}
void DiscordPresence::InitializeDiscord() {
DiscordEventHandlers handlers = {};
handlers.ready = &HandleDiscordReady;
handlers.errored = &HandleDiscordError;
handlers.joinGame = &HandleDiscordJoinGame;
handlers.joinRequest = &HandleDiscordJoinRequest;
handlers.spectateGame = &HandleDiscordSpectateGame;
Discord_Initialize("606840046649081857", &handlers, 0, "");
}
void DiscordPresence::NotPlaying() {
DiscordRichPresence discordPresence = {};
discordPresence.state = "Idle";
discordPresence.details = "Standby";
discordPresence.largeImageKey = "default";
discordPresence.instance = 1;
Discord_UpdatePresence(&discordPresence);
}
void DiscordPresence::PlayingTitle(std::wstring game_title) {
auto discord_game_title = xe::to_string(game_title);
DiscordRichPresence discordPresence = {};
discordPresence.state = "In Game";
discordPresence.details = discord_game_title.c_str();
discordPresence.smallImageKey = "default";
discordPresence.largeImageKey = "defaultgame";
discordPresence.instance = 1;
Discord_UpdatePresence(&discordPresence);
}
void DiscordPresence::ShutdownDiscord() { Discord_Shutdown(); }
} // namespace discord
} // namespace xe

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@@ -0,0 +1,29 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DISCORD_DISCORD_PRESENCE_H_
#define XENIA_DISCORD_DISCORD_PRESENCE_H_
#include <string>
namespace xe {
namespace discord {
class DiscordPresence {
public:
static void InitializeDiscord();
static void NotPlaying();
static void PlayingTitle(std::wstring game_title);
static void ShutdownDiscord();
};
} // namespace discord
} // namespace xe
#endif // XENIA_DISCORD_DISCORD_PRESENCE_H_

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@@ -0,0 +1,20 @@
project_root = "../../../.."
include(project_root.."/tools/build")
group("src")
project("xenia-app-discord")
uuid("d14c0885-22d2-40de-ab28-7b234ef2b949")
kind("StaticLib")
language("C++")
links({
"discord-rpc"
})
defines({
})
includedirs({
project_root.."/third_party/discord-rpc/src"
})
files({
"discord_presence.cc",
"discord_presence.h"
})

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@@ -7,12 +7,15 @@
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
// Autogenerated by `xb premake`.
#include "build/version.h"
#include "third_party/imgui/imgui.h"
#include "xenia/app/discord/discord_presence.h"
#include "xenia/base/clock.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
@@ -26,6 +29,8 @@
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
DEFINE_bool(discord, false, "Enable Discord rich presence");
namespace xe {
namespace app {
@@ -80,6 +85,11 @@ bool EmulatorWindow::Initialize() {
return false;
}
if (FLAGS_discord) {
discord::DiscordPresence::InitializeDiscord();
discord::DiscordPresence::NotPlaying();
}
UpdateTitle();
window_->on_closed.AddListener([this](UIEvent* e) { loop_->Quit(); });
@@ -334,6 +344,9 @@ void EmulatorWindow::FileOpen() {
void EmulatorWindow::FileClose() {
if (emulator_->is_title_open()) {
emulator_->TerminateTitle();
if (FLAGS_discord) {
discord::DiscordPresence::NotPlaying();
}
}
}
@@ -431,6 +444,9 @@ void EmulatorWindow::UpdateTitle() {
auto game_title = emulator()->game_title();
title += xe::format_string(L" | [%.8X] %s", emulator()->title_id(),
game_title.c_str());
if (FLAGS_discord) {
discord::DiscordPresence::PlayingTitle(game_title);
}
}
auto graphics_system = emulator()->graphics_system();

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@@ -11,6 +11,7 @@ project("xenia-app")
"aes_128",
"capstone",
"dxbc",
"discord-rpc",
"gflags",
"glew",
"glslang-spirv",
@@ -21,6 +22,7 @@ project("xenia-app")
"snappy",
"spirv-tools",
"volk",
"xenia-app-discord",
"xenia-apu",
"xenia-apu-nop",
"xenia-base",