[D3D12] Remove SHM EnsureTilesResident declaration
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@@ -114,10 +114,6 @@ class D3D12SharedMemory : public SharedMemory {
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// Number of the heaps currently resident, for profiling.
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// Number of the heaps currently resident, for profiling.
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uint32_t heap_count_ = 0;
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uint32_t heap_count_ = 0;
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// Ensures the buffer tiles backing the range are resident, but doesn't upload
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// anything.
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bool EnsureTilesResident(uint32_t start, uint32_t length);
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// Non-shader-visible buffer descriptor heap for faster binding (via copying
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// Non-shader-visible buffer descriptor heap for faster binding (via copying
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// rather than creation).
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// rather than creation).
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enum class BufferDescriptorIndex : uint32_t {
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enum class BufferDescriptorIndex : uint32_t {
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