Switching to premake. Probably with disasterous consequences.
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46
src/xenia/cpu/testing/byte_swap_test.cc
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46
src/xenia/cpu/testing/byte_swap_test.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/testing/util.h"
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using namespace xe;
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using namespace xe::cpu;
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using namespace xe::cpu::hir;
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using namespace xe::cpu::testing;
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using xe::cpu::frontend::PPCContext;
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TEST_CASE("BYTE_SWAP_V128", "[instr]") {
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TestFunction([](HIRBuilder& b) {
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StoreVR(b, 3, b.ByteSwap(LoadVR(b, 4)));
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b.Return();
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})
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.Run(
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[](PPCContext* ctx) {
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ctx->v[4] =
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vec128b(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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},
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result == vec128b(3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15,
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14, 13, 12));
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});
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TestFunction([](HIRBuilder& b) {
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StoreVR(b, 3, b.ByteSwap(LoadVR(b, 4)));
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b.Return();
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})
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.Run(
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[](PPCContext* ctx) {
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ctx->v[4] = vec128i(0x0C13100F, 0x0E0D0C0B, 0x0A000000, 0x00000000);
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},
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[](PPCContext* ctx) {
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auto result = ctx->v[3];
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REQUIRE(result ==
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vec128i(0x0F10130C, 0x0B0C0D0E, 0x0000000A, 0x00000000));
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});
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}
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