[D3D12] Constant buffer binding

This commit is contained in:
Triang3l
2018-07-30 15:59:43 +03:00
parent 84e7ae16e7
commit e0eede73b9
9 changed files with 857 additions and 350 deletions

View File

@@ -9,8 +9,11 @@
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_shader.h"
#include "xenia/gpu/xenos.h"
@@ -29,6 +32,303 @@ void D3D12CommandProcessor::ClearCaches() {
cache_clear_requested_ = true;
}
ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
const D3D12Shader* vertex_shader, const D3D12Shader* pixel_shader) {
assert_true(vertex_shader->is_translated());
assert_true(pixel_shader == nullptr || pixel_shader->is_translated());
uint32_t pixel_textures =
pixel_shader != nullptr ? pixel_shader->GetTextureSRVCount() : 0;
uint32_t pixel_samplers =
pixel_shader != nullptr ? pixel_shader->GetSamplerCount() : 0;
uint32_t vertex_textures = vertex_shader->GetTextureSRVCount();
uint32_t vertex_samplers = vertex_shader->GetSamplerCount();
// Max 96 textures (if all kinds of tfetch instructions are used for all fetch
// registers) and 32 samplers (one sampler per used fetch), but different
// shader stages have different texture sets.
uint32_t index = pixel_textures | (pixel_samplers << 7) |
(vertex_textures << 12) | (vertex_samplers << 19);
// Try an existing root signature.
auto it = root_signatures_.find(index);
if (it != root_signatures_.end()) {
return it->second;
}
// Create a new one.
D3D12_ROOT_SIGNATURE_DESC desc;
D3D12_ROOT_PARAMETER parameters[kRootParameter_Count_TwoStageTextures];
D3D12_DESCRIPTOR_RANGE ranges[kRootParameter_Count_TwoStageTextures];
desc.NumParameters = kRootParameter_Count_NoTextures;
desc.pParameters = parameters;
desc.NumStaticSamplers = 0;
desc.pStaticSamplers = nullptr;
desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
// Fetch constants.
{
auto& parameter = parameters[kRootParameter_FetchConstants];
auto& range = ranges[kRootParameter_FetchConstants];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
range.NumDescriptors = 1;
range.BaseShaderRegister = 10;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
// Vertex float constants.
{
auto& parameter = parameters[kRootParameter_VertexFloatConstants];
auto& range = ranges[kRootParameter_VertexFloatConstants];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
range.NumDescriptors = 8;
range.BaseShaderRegister = 2;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
// Pixel float constants.
{
auto& parameter = parameters[kRootParameter_PixelFloatConstants];
auto& range = ranges[kRootParameter_PixelFloatConstants];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
range.NumDescriptors = 8;
range.BaseShaderRegister = 2;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
// Common constants - system and loop/bool.
{
auto& parameter = parameters[kRootParameter_CommonConstants];
auto& range = ranges[kRootParameter_CommonConstants];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
range.NumDescriptors = 2;
range.BaseShaderRegister = 0;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
// Shared memory.
{
auto& parameter = parameters[kRootParameter_SharedMemory];
auto& range = ranges[kRootParameter_SharedMemory];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
range.NumDescriptors = 1;
range.BaseShaderRegister = 0;
range.RegisterSpace = 1;
range.OffsetInDescriptorsFromTableStart = 0;
}
if (pixel_textures > 0 || vertex_textures > 0) {
desc.NumParameters = kRootParameter_Count_OneStageTextures;
// Pixel or vertex textures.
{
auto& parameter = parameters[kRootParameter_PixelOrVertexTextures];
auto& range = ranges[kRootParameter_PixelOrVertexTextures];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
range.BaseShaderRegister = 0;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
if (pixel_textures > 0) {
assert_true(pixel_samplers > 0);
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
range.NumDescriptors = pixel_textures;
} else {
assert_true(vertex_samplers > 0);
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.NumDescriptors = vertex_textures;
}
}
// Pixel or vertex samplers.
{
auto& parameter = parameters[kRootParameter_PixelOrVertexSamplers];
auto& range = ranges[kRootParameter_PixelOrVertexSamplers];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
range.BaseShaderRegister = 0;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
if (pixel_samplers > 0) {
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
range.NumDescriptors = pixel_samplers;
} else {
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.NumDescriptors = vertex_samplers;
}
}
if (pixel_textures > 0 && vertex_textures > 0) {
assert_true(vertex_samplers > 0);
desc.NumParameters = UINT(kRootParameter_Count_TwoStageTextures);
// Vertex textures.
{
auto& parameter = parameters[kRootParameter_VertexTextures];
auto& range = ranges[kRootParameter_VertexTextures];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
range.NumDescriptors = vertex_textures;
range.BaseShaderRegister = 0;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
// Vertex samplers.
{
auto& parameter = parameters[kRootParameter_VertexSamplers];
auto& range = ranges[kRootParameter_VertexSamplers];
parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
parameter.DescriptorTable.NumDescriptorRanges = 1;
parameter.DescriptorTable.pDescriptorRanges = &range;
parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
range.NumDescriptors = vertex_samplers;
range.BaseShaderRegister = 0;
range.RegisterSpace = 0;
range.OffsetInDescriptorsFromTableStart = 0;
}
}
}
ID3DBlob* blob;
ID3DBlob* error_blob = nullptr;
if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1,
&blob, &error_blob))) {
XELOGE(
"Failed to serialize a root signature with %u pixel textures, %u "
"pixel samplers, %u vertex textures and %u vertex samplers",
pixel_textures, pixel_samplers, vertex_textures, vertex_samplers);
if (error_blob != nullptr) {
XELOGE("%s",
reinterpret_cast<const char*>(error_blob->GetBufferPointer()));
error_blob->Release();
}
return nullptr;
}
if (error_blob != nullptr) {
error_blob->Release();
}
auto device = GetD3D12Context()->GetD3D12Provider()->GetDevice();
ID3D12RootSignature* root_signature;
if (FAILED(device->CreateRootSignature(0, blob->GetBufferPointer(),
blob->GetBufferSize(),
IID_PPV_ARGS(&root_signature)))) {
XELOGE(
"Failed to create a root signature with %u pixel textures, %u pixel "
"samplers, %u vertex textures and %u vertex samplers",
pixel_textures, pixel_samplers, vertex_textures, vertex_samplers);
blob->Release();
return nullptr;
}
blob->Release();
root_signatures_.insert({index, root_signature});
return root_signature;
}
uint64_t D3D12CommandProcessor::RequestViewDescriptors(
uint64_t previous_full_update, uint32_t count_for_partial_update,
uint32_t count_for_full_update, D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out) {
uint32_t descriptor_index;
uint64_t current_full_update =
view_heap_pool_->Request(previous_full_update, count_for_partial_update,
count_for_full_update, descriptor_index);
if (current_full_update == 0) {
// There was an error.
return 0;
}
ID3D12DescriptorHeap* heap = view_heap_pool_->GetLastRequestHeap();
if (current_view_heap_ != heap) {
// Bind the new descriptor heaps if needed.
current_view_heap_ = heap;
ID3D12DescriptorHeap* heaps[2];
uint32_t heap_count = 0;
heaps[heap_count++] = heap;
if (current_sampler_heap_ != nullptr) {
heaps[heap_count++] = current_sampler_heap_;
}
command_lists_[current_queue_frame_]->GetCommandList()->SetDescriptorHeaps(
heap_count, heaps);
}
uint32_t descriptor_offset =
descriptor_index *
GetD3D12Context()->GetD3D12Provider()->GetDescriptorSizeView();
cpu_handle_out.ptr =
view_heap_pool_->GetLastRequestHeapCPUStart().ptr + descriptor_offset;
gpu_handle_out.ptr =
view_heap_pool_->GetLastRequestHeapGPUStart().ptr + descriptor_offset;
return current_full_update;
}
uint64_t D3D12CommandProcessor::RequestSamplerDescriptors(
uint64_t previous_full_update, uint32_t count_for_partial_update,
uint32_t count_for_full_update, D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out) {
uint32_t descriptor_index;
uint64_t current_full_update = sampler_heap_pool_->Request(
previous_full_update, count_for_partial_update, count_for_full_update,
descriptor_index);
if (current_full_update == 0) {
// There was an error.
return 0;
}
ID3D12DescriptorHeap* heap = sampler_heap_pool_->GetLastRequestHeap();
if (current_sampler_heap_ != heap) {
// Bind the new descriptor heaps if needed.
current_sampler_heap_ = heap;
ID3D12DescriptorHeap* heaps[2];
uint32_t heap_count = 0;
heaps[heap_count++] = heap;
if (current_view_heap_ != nullptr) {
heaps[heap_count++] = current_view_heap_;
}
command_lists_[current_queue_frame_]->GetCommandList()->SetDescriptorHeaps(
heap_count, heaps);
}
uint32_t descriptor_offset =
descriptor_index *
GetD3D12Context()->GetD3D12Provider()->GetDescriptorSizeSampler();
cpu_handle_out.ptr =
view_heap_pool_->GetLastRequestHeapCPUStart().ptr + descriptor_offset;
gpu_handle_out.ptr =
view_heap_pool_->GetLastRequestHeapGPUStart().ptr + descriptor_offset;
return current_full_update;
}
bool D3D12CommandProcessor::SetupContext() {
if (!CommandProcessor::SetupContext()) {
XELOGE("Failed to initialize base command processor context");
@@ -51,13 +351,22 @@ bool D3D12CommandProcessor::SetupContext() {
}
}
constant_buffer_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(context, 1024 * 1024);
view_heap_pool_ = std::make_unique<ui::d3d12::DescriptorHeapPool>(
context, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 32768);
// Can't create a shader-visible heap with more than 2048 samplers.
sampler_heap_pool_ = std::make_unique<ui::d3d12::DescriptorHeapPool>(
context, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 2048);
shared_memory_ = std::make_unique<SharedMemory>(memory_, context);
if (!shared_memory_->Initialize()) {
XELOGE("Failed to initialize shared memory");
return false;
}
pipeline_cache_ = std::make_unique<PipelineCache>(register_file_, context);
pipeline_cache_ =
std::make_unique<PipelineCache>(this, register_file_, context);
return true;
}
@@ -66,7 +375,18 @@ void D3D12CommandProcessor::ShutdownContext() {
auto context = GetD3D12Context();
context->AwaitAllFramesCompletion();
sampler_heap_pool_.reset();
view_heap_pool_.reset();
constant_buffer_pool_.reset();
pipeline_cache_.reset();
// Root signatured are used by pipelines, thus freed after the pipelines.
for (auto it : root_signatures_) {
it.second->Release();
}
root_signatures_.clear();
shared_memory_.reset();
for (uint32_t i = 0; i < ui::d3d12::D3D12Context::kQueuedFrames; ++i) {
@@ -77,6 +397,22 @@ void D3D12CommandProcessor::ShutdownContext() {
CommandProcessor::ShutdownContext();
}
void D3D12CommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
CommandProcessor::WriteRegister(index, value);
if (index >= XE_GPU_REG_SHADER_CONSTANT_000_X &&
index <= XE_GPU_REG_SHADER_CONSTANT_511_W) {
uint32_t component_index = index - XE_GPU_REG_SHADER_CONSTANT_000_X;
cbuffer_bindings_float_[component_index >> 7].up_to_date = false;
} else if (index >= XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031 &&
index <= XE_GPU_REG_SHADER_CONSTANT_LOOP_31) {
cbuffer_bindings_bool_loop_.up_to_date = false;
} else if (index >= XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 &&
index <= XE_GPU_REG_SHADER_CONSTANT_FETCH_31_5) {
cbuffer_bindings_fetch_.up_to_date = false;
}
}
void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_width,
uint32_t frontbuffer_height) {
@@ -87,7 +423,20 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
if (cache_clear_requested_) {
cache_clear_requested_ = false;
GetD3D12Context()->AwaitAllFramesCompletion();
sampler_heap_pool_->ClearCache();
view_heap_pool_->ClearCache();
constant_buffer_pool_->ClearCache();
pipeline_cache_->ClearCache();
for (auto it : root_signatures_) {
it.second->Release();
}
root_signatures_.clear();
// TODO(Triang3l): Shared memory cache clear.
// shared_memory_->ClearCache();
}
}
@@ -102,6 +451,7 @@ Shader* D3D12CommandProcessor::LoadShader(ShaderType shader_type,
bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
uint32_t index_count,
IndexBufferInfo* index_buffer_info) {
auto device = GetD3D12Context()->GetD3D12Provider()->GetDevice();
auto& regs = *register_file_;
#if FINE_GRAINED_DRAW_SCOPES
@@ -145,8 +495,11 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
return true;
}
bool full_update = BeginFrame();
bool new_frame = BeginFrame();
ID3D12GraphicsCommandList* command_list =
command_lists_[current_queue_frame_]->GetCommandList();
// Get the pipeline and translate the shaders so used textures are known.
ID3D12PipelineState* pipeline;
ID3D12RootSignature* root_signature;
auto pipeline_status = pipeline_cache_->ConfigurePipeline(
@@ -158,6 +511,18 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
return false;
}
// Bind the pipeline.
if (current_pipeline_ != pipeline) {
current_pipeline_ = pipeline;
command_list->SetPipelineState(pipeline);
}
// Update constant buffers, descriptors and root parameters.
if (!UpdateBindings(command_list, vertex_shader, pixel_shader,
root_signature)) {
return false;
}
// Shared memory test.
if (index_buffer_info != nullptr && index_buffer_info->guest_base != 0) {
uint32_t index_size = index_buffer_info->format == IndexFormat::kInt32
@@ -181,6 +546,21 @@ bool D3D12CommandProcessor::BeginFrame() {
context->BeginSwap();
current_queue_frame_ = context->GetCurrentQueueFrame();
// Reset bindings, particularly because the buffers backing them are recycled.
current_pipeline_ = nullptr;
current_graphics_root_signature_ = nullptr;
current_graphics_root_up_to_date_ = 0;
current_view_heap_ = nullptr;
current_sampler_heap_ = nullptr;
cbuffer_bindings_system_.up_to_date = false;
for (uint32_t i = 0; i < xe::countof(cbuffer_bindings_float_); ++i) {
cbuffer_bindings_float_[i].up_to_date = false;
}
cbuffer_bindings_bool_loop_.up_to_date = false;
cbuffer_bindings_fetch_.up_to_date = false;
draw_view_full_update_ = 0;
draw_sampler_full_update_ = 0;
command_lists_setup_[current_queue_frame_]->BeginRecording();
command_lists_[current_queue_frame_]->BeginRecording();
@@ -214,6 +594,237 @@ bool D3D12CommandProcessor::EndFrame() {
return true;
}
bool D3D12CommandProcessor::UpdateBindings(
ID3D12GraphicsCommandList* command_list, const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader, ID3D12RootSignature* root_signature) {
auto provider = GetD3D12Context()->GetD3D12Provider();
auto device = provider->GetDevice();
auto& regs = *register_file_;
// Bind the new root signature.
if (current_graphics_root_signature_ != root_signature) {
current_graphics_root_signature_ = root_signature;
// We don't know which root parameters are up to date anymore.
current_graphics_root_up_to_date_ = 0;
command_list->SetGraphicsRootSignature(root_signature);
}
// Begin updating descriptors.
bool write_common_constant_views = false;
bool write_vertex_float_constant_views = false;
bool write_pixel_float_constant_views = false;
bool write_fetch_constant_view = false;
// Update constant buffers.
// TODO(Triang3l): Update the system constant buffer - will crash without it.
ID3D12Resource* constant_buffer;
uint32_t constant_buffer_offset;
if (!cbuffer_bindings_system_.up_to_date) {
uint8_t* system_constants = constant_buffer_pool_->RequestFull(
xe::align(uint32_t(sizeof(cbuffer_system_)), 256u), constant_buffer,
constant_buffer_offset);
if (system_constants == nullptr) {
return false;
}
std::memcpy(system_constants, &cbuffer_system_, sizeof(cbuffer_system_));
cbuffer_bindings_system_.buffer_address =
constant_buffer->GetGPUVirtualAddress() + constant_buffer_offset;
cbuffer_bindings_system_.up_to_date = true;
write_common_constant_views = true;
}
if (!cbuffer_bindings_bool_loop_.up_to_date) {
uint8_t* bool_loop_constants = constant_buffer_pool_->RequestFull(
256, constant_buffer, constant_buffer_offset);
if (bool_loop_constants == nullptr) {
return false;
}
std::memcpy(bool_loop_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32,
40 * sizeof(uint32_t));
cbuffer_bindings_bool_loop_.buffer_address =
constant_buffer->GetGPUVirtualAddress() + constant_buffer_offset;
cbuffer_bindings_bool_loop_.up_to_date = true;
write_common_constant_views = true;
}
for (uint32_t i = 0; i < 16; ++i) {
ConstantBufferBinding& float_binding = cbuffer_bindings_float_[i];
if (float_binding.up_to_date) {
continue;
}
uint8_t* float_constants = constant_buffer_pool_->RequestFull(
512, constant_buffer, constant_buffer_offset);
if (float_constants == nullptr) {
return false;
}
std::memcpy(float_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_000_X + (i << 7)].f32,
32 * 4 * sizeof(uint32_t));
float_binding.buffer_address =
constant_buffer->GetGPUVirtualAddress() + constant_buffer_offset;
float_binding.up_to_date = true;
if (i < 8) {
write_vertex_float_constant_views = true;
} else {
write_pixel_float_constant_views = true;
}
}
if (!cbuffer_bindings_fetch_.up_to_date) {
uint8_t* fetch_constants = constant_buffer_pool_->RequestFull(
768, constant_buffer, constant_buffer_offset);
if (fetch_constants == nullptr) {
return false;
}
std::memcpy(fetch_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0].u32,
32 * 6 * sizeof(uint32_t));
cbuffer_bindings_fetch_.buffer_address =
constant_buffer->GetGPUVirtualAddress() + constant_buffer_offset;
cbuffer_bindings_fetch_.up_to_date = true;
write_fetch_constant_view = true;
}
// Update the descriptors.
uint32_t view_count_partial_update = 0;
if (write_common_constant_views) {
// System and bool/loop constants.
view_count_partial_update += 2;
}
if (write_vertex_float_constant_views) {
// Vertex float constants.
view_count_partial_update += 8;
}
if (write_pixel_float_constant_views) {
// Pixel float constants.
view_count_partial_update += 8;
}
if (write_fetch_constant_view) {
// Fetch constants.
++view_count_partial_update;
}
// All the constants + shared memory.
uint32_t view_count_full_update = 20;
D3D12_CPU_DESCRIPTOR_HANDLE view_cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE view_gpu_handle;
uint32_t view_handle_size = provider->GetDescriptorSizeView();
uint64_t view_full_update_index = RequestViewDescriptors(
draw_view_full_update_, view_count_partial_update, view_count_full_update,
view_cpu_handle, view_gpu_handle);
if (view_full_update_index == 0) {
return false;
}
if (draw_view_full_update_ != view_full_update_index) {
// Need to update all descriptors.
draw_view_full_update_ = view_full_update_index;
write_common_constant_views = true;
write_vertex_float_constant_views = true;
write_pixel_float_constant_views = true;
write_fetch_constant_view = true;
// If updating fully, write the shared memory descriptor (t0, space1).
shared_memory_->CreateSRV(view_cpu_handle);
gpu_handle_shared_memory_ = view_gpu_handle;
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
current_graphics_root_up_to_date_ &= ~(1u << kRootParameter_SharedMemory);
}
D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_desc;
if (write_common_constant_views) {
gpu_handle_common_constants_ = view_gpu_handle;
// System constants (b0).
constant_buffer_desc.BufferLocation =
cbuffer_bindings_system_.buffer_address;
constant_buffer_desc.SizeInBytes =
xe::align(uint32_t(sizeof(cbuffer_system_)), 256u);
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
// Bool/loop constants (b1).
constant_buffer_desc.BufferLocation =
cbuffer_bindings_bool_loop_.buffer_address;
constant_buffer_desc.SizeInBytes = 256;
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
current_graphics_root_up_to_date_ &=
~(1u << kRootParameter_CommonConstants);
}
if (write_vertex_float_constant_views) {
gpu_handle_vertex_float_constants_ = view_gpu_handle;
// Vertex float constants (b2-b9).
for (uint32_t i = 0; i < 8; ++i) {
constant_buffer_desc.BufferLocation =
cbuffer_bindings_float_[i].buffer_address;
constant_buffer_desc.SizeInBytes = 512;
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
}
current_graphics_root_up_to_date_ &=
~(1u << kRootParameter_VertexFloatConstants);
}
if (write_pixel_float_constant_views) {
gpu_handle_pixel_float_constants_ = view_gpu_handle;
// Pixel float constants (b2-b9).
for (uint32_t i = 0; i < 8; ++i) {
constant_buffer_desc.BufferLocation =
cbuffer_bindings_float_[8 + i].buffer_address;
constant_buffer_desc.SizeInBytes = 512;
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
}
current_graphics_root_up_to_date_ &=
~(1u << kRootParameter_PixelFloatConstants);
}
if (write_fetch_constant_view) {
gpu_handle_fetch_constants_ = view_gpu_handle;
// Fetch constants (b10).
constant_buffer_desc.BufferLocation =
cbuffer_bindings_fetch_.buffer_address;
constant_buffer_desc.SizeInBytes = 768;
device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
view_cpu_handle.ptr += view_handle_size;
view_gpu_handle.ptr += view_handle_size;
current_graphics_root_up_to_date_ &= ~(1u << kRootParameter_FetchConstants);
}
// Update the root parameters.
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_FetchConstants))) {
command_list->SetGraphicsRootDescriptorTable(kRootParameter_FetchConstants,
gpu_handle_fetch_constants_);
current_graphics_root_up_to_date_ |= 1u << kRootParameter_FetchConstants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_VertexFloatConstants))) {
command_list->SetGraphicsRootDescriptorTable(
kRootParameter_VertexFloatConstants,
gpu_handle_vertex_float_constants_);
current_graphics_root_up_to_date_ |= 1u
<< kRootParameter_VertexFloatConstants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_PixelFloatConstants))) {
command_list->SetGraphicsRootDescriptorTable(
kRootParameter_PixelFloatConstants, gpu_handle_pixel_float_constants_);
current_graphics_root_up_to_date_ |= 1u
<< kRootParameter_PixelFloatConstants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_CommonConstants))) {
command_list->SetGraphicsRootDescriptorTable(kRootParameter_CommonConstants,
gpu_handle_common_constants_);
current_graphics_root_up_to_date_ |= 1u << kRootParameter_CommonConstants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_SharedMemory))) {
command_list->SetGraphicsRootDescriptorTable(kRootParameter_SharedMemory,
gpu_handle_shared_memory_);
current_graphics_root_up_to_date_ |= 1u << kRootParameter_SharedMemory;
}
return true;
}
} // namespace d3d12
} // namespace gpu
} // namespace xe