[D3D12] Constant buffer binding

This commit is contained in:
Triang3l
2018-07-30 15:59:43 +03:00
parent 84e7ae16e7
commit e0eede73b9
9 changed files with 857 additions and 350 deletions

View File

@@ -62,6 +62,7 @@ bool SharedMemory::Initialize() {
Shutdown();
return false;
}
buffer_gpu_address_ = buffer_->GetGPUVirtualAddress();
std::memset(heaps_, 0, sizeof(heaps_));
heap_creation_failed_ = false;
@@ -406,6 +407,32 @@ void SharedMemory::UseForWriting(ID3D12GraphicsCommandList* command_list) {
TransitionBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS, command_list);
}
void SharedMemory::CreateSRV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
D3D12_SHADER_RESOURCE_VIEW_DESC desc;
desc.Format = DXGI_FORMAT_R32_TYPELESS;
desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
desc.Buffer.FirstElement = 0;
desc.Buffer.NumElements = kBufferSize >> 2;
desc.Buffer.StructureByteStride = 0;
desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
context_->GetD3D12Provider()->GetDevice()->CreateShaderResourceView(
buffer_, &desc, handle);
}
void SharedMemory::CreateUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
desc.Format = DXGI_FORMAT_R32_TYPELESS;
desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
desc.Buffer.FirstElement = 0;
desc.Buffer.NumElements = kBufferSize >> 2;
desc.Buffer.StructureByteStride = 0;
desc.Buffer.CounterOffsetInBytes = 0;
desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
context_->GetD3D12Provider()->GetDevice()->CreateUnorderedAccessView(
buffer_, nullptr, &desc, handle);
}
} // namespace d3d12
} // namespace gpu
} // namespace xe