Code cleanup: moving poly/ into xenia/base/
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46
src/xenia/base/string_buffer.h
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46
src/xenia/base/string_buffer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_STRING_BUFFER_H_
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#define XENIA_BASE_STRING_BUFFER_H_
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace xe {
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class StringBuffer {
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public:
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StringBuffer(size_t initial_capacity = 0);
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~StringBuffer();
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size_t length() const { return buffer_.size(); }
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void Reset();
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void Append(const std::string& value);
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void Append(const char* format, ...);
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void AppendVarargs(const char* format, va_list args);
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void AppendBytes(const uint8_t* buffer, size_t length);
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const char* GetString() const;
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std::string to_string();
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char* ToString();
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char* EncodeBase64();
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private:
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void Grow(size_t additional_length);
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std::vector<char> buffer_;
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};
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} // namespace xe
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#endif // XENIA_BASE_STRING_BUFFER_H_
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