Code cleanup: moving poly/ into xenia/base/
This commit is contained in:
@@ -11,8 +11,8 @@
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#include <string>
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#include "poly/assert.h"
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#include "poly/math.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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namespace xe {
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namespace gpu {
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@@ -9,8 +9,8 @@
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#include "xenia/gpu/gl4/circular_buffer.h"
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#include "poly/assert.h"
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#include "poly/math.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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#include "xenia/gpu/gpu-private.h"
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@@ -67,13 +67,13 @@ void CircularBuffer::Shutdown() {
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}
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bool CircularBuffer::CanAcquire(size_t length) {
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size_t aligned_length = poly::round_up(length, alignment_);
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size_t aligned_length = xe::round_up(length, alignment_);
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return write_head_ + aligned_length <= capacity_;
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}
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CircularBuffer::Allocation CircularBuffer::Acquire(size_t length) {
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// Addresses must always be % 256.
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size_t aligned_length = poly::round_up(length, alignment_);
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size_t aligned_length = xe::round_up(length, alignment_);
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assert_true(aligned_length <= capacity_, "Request too large");
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if (write_head_ + aligned_length > capacity_) {
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// Flush and wait.
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@@ -97,7 +97,7 @@ bool CircularBuffer::AcquireCached(uint32_t key, size_t length,
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auto& it = allocation_cache_.find(full_key);
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if (it != allocation_cache_.end()) {
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uintptr_t write_head = it->second;
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size_t aligned_length = poly::round_up(length, alignment_);
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size_t aligned_length = xe::round_up(length, alignment_);
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out_allocation->host_ptr = host_base_ + write_head;
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out_allocation->gpu_ptr = gpu_base_ + write_head;
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out_allocation->offset = write_head;
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@@ -11,14 +11,14 @@
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#include <algorithm>
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#include "poly/math.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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#include "xenia/gpu/gpu-private.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/logging.h"
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#include "xenia/profiling.h"
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#include "third_party/xxhash/xxhash.h"
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@@ -100,7 +100,7 @@ bool CommandProcessor::Initialize(std::unique_ptr<GLContext> context) {
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worker_running_ = true;
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worker_thread_ = std::thread([this]() {
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poly::threading::set_name("GL4 Worker");
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xe::threading::set_name("GL4 Worker");
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xe::Profiler::ThreadEnter("GL4 Worker");
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WorkerMain();
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xe::Profiler::ThreadExit();
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@@ -212,7 +212,7 @@ void CommandProcessor::WorkerMain() {
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// TODO(benvanik): use reader->Read_update_freq_ and only issue after moving
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// that many indices.
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if (read_ptr_writeback_ptr_) {
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poly::store_and_swap<uint32_t>(
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xe::store_and_swap<uint32_t>(
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memory_->TranslatePhysical(read_ptr_writeback_ptr_), read_ptr_index_);
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}
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}
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@@ -488,8 +488,7 @@ void CommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
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// Enabled - write to address.
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uint32_t scratch_addr = regs->values[XE_GPU_REG_SCRATCH_ADDR].u32;
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uint32_t mem_addr = scratch_addr + (scratch_reg * 4);
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poly::store_and_swap<uint32_t>(memory_->TranslatePhysical(mem_addr),
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value);
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xe::store_and_swap<uint32_t>(memory_->TranslatePhysical(mem_addr), value);
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}
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}
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}
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@@ -602,14 +601,14 @@ class CommandProcessor::RingbufferReader {
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uint32_t offset() const { return offset_; }
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bool can_read() const { return ptr_ != end_ptr_; }
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uint32_t Peek() { return poly::load_and_swap<uint32_t>(membase_ + ptr_); }
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uint32_t Peek() { return xe::load_and_swap<uint32_t>(membase_ + ptr_); }
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void CheckRead(uint32_t words) {
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assert_true(ptr_ + words * sizeof(uint32_t) <= end_ptr_);
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}
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uint32_t Read() {
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uint32_t value = poly::load_and_swap<uint32_t>(membase_ + ptr_);
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uint32_t value = xe::load_and_swap<uint32_t>(membase_ + ptr_);
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Advance(1);
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return value;
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}
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@@ -992,7 +991,7 @@ bool CommandProcessor::ExecutePacketType3_WAIT_REG_MEM(RingbufferReader* reader,
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// Memory.
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auto endianness = static_cast<Endian>(poll_reg_addr & 0x3);
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poll_reg_addr &= ~0x3;
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value = poly::load<uint32_t>(memory_->TranslatePhysical(poll_reg_addr));
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value = xe::load<uint32_t>(memory_->TranslatePhysical(poll_reg_addr));
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value = GpuSwap(value, endianness);
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trace_writer_.WriteMemoryRead(poll_reg_addr, 4);
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} else {
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@@ -1095,7 +1094,7 @@ bool CommandProcessor::ExecutePacketType3_COND_WRITE(RingbufferReader* reader,
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auto endianness = static_cast<Endian>(poll_reg_addr & 0x3);
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poll_reg_addr &= ~0x3;
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trace_writer_.WriteMemoryRead(poll_reg_addr, 4);
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value = poly::load<uint32_t>(memory_->TranslatePhysical(poll_reg_addr));
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value = xe::load<uint32_t>(memory_->TranslatePhysical(poll_reg_addr));
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value = GpuSwap(value, endianness);
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} else {
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// Register.
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@@ -1136,7 +1135,7 @@ bool CommandProcessor::ExecutePacketType3_COND_WRITE(RingbufferReader* reader,
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auto endianness = static_cast<Endian>(write_reg_addr & 0x3);
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write_reg_addr &= ~0x3;
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write_data = GpuSwap(write_data, endianness);
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poly::store(memory_->TranslatePhysical(write_reg_addr), write_data);
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xe::store(memory_->TranslatePhysical(write_reg_addr), write_data);
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trace_writer_.WriteMemoryWrite(write_reg_addr, 4);
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} else {
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// Register.
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@@ -1182,7 +1181,7 @@ bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_SHD(
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auto endianness = static_cast<Endian>(address & 0x3);
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address &= ~0x3;
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data_value = GpuSwap(data_value, endianness);
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poly::store(memory_->TranslatePhysical(address), data_value);
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xe::store(memory_->TranslatePhysical(address), data_value);
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trace_writer_.WriteMemoryWrite(address, 4);
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return true;
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}
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@@ -1206,9 +1205,9 @@ bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_EXT(
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1, // max z
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};
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assert_true(endianness == xenos::Endian::k8in16);
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poly::copy_and_swap_16_aligned(
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xe::copy_and_swap_16_aligned(
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reinterpret_cast<uint16_t*>(memory_->TranslatePhysical(address)), extents,
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poly::countof(extents));
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xe::countof(extents));
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trace_writer_.WriteMemoryWrite(address, sizeof(extents));
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return true;
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}
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@@ -1367,7 +1366,7 @@ bool CommandProcessor::ExecutePacketType3_LOAD_ALU_CONSTANT(
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}
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trace_writer_.WriteMemoryRead(address, size_dwords * 4);
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for (uint32_t n = 0; n < size_dwords; n++, index++) {
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uint32_t data = poly::load_and_swap<uint32_t>(
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uint32_t data = xe::load_and_swap<uint32_t>(
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memory_->TranslatePhysical(address + n * 4));
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WriteRegister(index, data);
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}
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@@ -1626,7 +1625,7 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateShaders(
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if (!cached_pipeline->handles.default_pipeline) {
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// Perhaps it's a bit wasteful to do all of these, but oh well.
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GLuint pipelines[5];
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glCreateProgramPipelines(GLsizei(poly::countof(pipelines)), pipelines);
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glCreateProgramPipelines(GLsizei(xe::countof(pipelines)), pipelines);
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glUseProgramStages(pipelines[0], GL_VERTEX_SHADER_BIT, vertex_program);
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glUseProgramStages(pipelines[0], GL_FRAGMENT_SHADER_BIT, fragment_program);
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@@ -1748,7 +1747,7 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateRenderTargets() {
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regs.rb_color3_info,
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};
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// A2XX_RB_COLOR_MASK_WRITE_* == D3DRS_COLORWRITEENABLE
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for (int n = 0; n < poly::countof(color_info); n++) {
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for (int n = 0; n < xe::countof(color_info); n++) {
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uint32_t write_mask = (regs.rb_color_mask >> (n * 4)) & 0xF;
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if (!write_mask || !shader_targets[n]) {
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// Unused, so keep disabled and set to wildcard so we'll take any
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@@ -2133,7 +2132,7 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateBlendState() {
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/* 3 */ GL_MAX,
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/* 4 */ GL_FUNC_REVERSE_SUBTRACT,
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};
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for (int i = 0; i < poly::countof(regs.rb_blendcontrol); ++i) {
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for (int i = 0; i < xe::countof(regs.rb_blendcontrol); ++i) {
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uint32_t blend_control = regs.rb_blendcontrol[i];
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// A2XX_RB_BLEND_CONTROL_COLOR_SRCBLEND
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auto src_blend = blend_map[(blend_control & 0x0000001F) >> 0];
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@@ -2299,11 +2298,11 @@ CommandProcessor::UpdateStatus CommandProcessor::PopulateIndexBuffer() {
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if (info.format == IndexFormat::kInt32) {
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auto dest = reinterpret_cast<uint32_t*>(allocation.host_ptr);
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auto src = memory_->TranslatePhysical<const uint32_t*>(info.guest_base);
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poly::copy_and_swap_32_aligned(dest, src, info.count);
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xe::copy_and_swap_32_aligned(dest, src, info.count);
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} else {
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auto dest = reinterpret_cast<uint16_t*>(allocation.host_ptr);
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auto src = memory_->TranslatePhysical<const uint16_t*>(info.guest_base);
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poly::copy_and_swap_16_aligned(dest, src, info.count);
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xe::copy_and_swap_16_aligned(dest, src, info.count);
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}
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draw_batcher_.set_index_buffer(allocation);
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scratch_buffer_.Commit(std::move(allocation));
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@@ -2354,7 +2353,7 @@ CommandProcessor::UpdateStatus CommandProcessor::PopulateVertexBuffers() {
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// We could be smart about this to save GPU bandwidth by building a CRC
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// as we copy and only if it differs from the previous value committing
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// it (and if it matches just discard and reuse).
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poly::copy_and_swap_32_aligned(
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xe::copy_and_swap_32_aligned(
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reinterpret_cast<uint32_t*>(allocation.host_ptr),
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memory_->TranslatePhysical<const uint32_t*>(fetch->address << 2),
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valid_range / 4);
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@@ -2663,8 +2662,8 @@ bool CommandProcessor::IssueCopy() {
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// but I can't seem to find something similar.
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uint32_t dest_logical_width = copy_dest_pitch;
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uint32_t dest_logical_height = copy_dest_height;
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uint32_t dest_block_width = poly::round_up(dest_logical_width, 32);
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uint32_t dest_block_height = poly::round_up(dest_logical_height, 32);
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uint32_t dest_block_width = xe::round_up(dest_logical_width, 32);
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uint32_t dest_block_height = xe::round_up(dest_logical_height, 32);
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uint32_t window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32;
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int16_t window_offset_x = window_offset & 0x7FFF;
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@@ -2700,24 +2699,24 @@ bool CommandProcessor::IssueCopy() {
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trace_writer_.WriteMemoryRead(fetch->address << 2, fetch->size * 4);
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int32_t dest_min_x = int32_t((std::min(
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std::min(
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GpuSwap(poly::load<float>(vertex_addr + 0), Endian(fetch->endian)),
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GpuSwap(poly::load<float>(vertex_addr + 8), Endian(fetch->endian))),
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GpuSwap(poly::load<float>(vertex_addr + 16), Endian(fetch->endian)))));
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GpuSwap(xe::load<float>(vertex_addr + 0), Endian(fetch->endian)),
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GpuSwap(xe::load<float>(vertex_addr + 8), Endian(fetch->endian))),
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GpuSwap(xe::load<float>(vertex_addr + 16), Endian(fetch->endian)))));
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int32_t dest_max_x = int32_t((std::max(
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std::max(
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GpuSwap(poly::load<float>(vertex_addr + 0), Endian(fetch->endian)),
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GpuSwap(poly::load<float>(vertex_addr + 8), Endian(fetch->endian))),
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GpuSwap(poly::load<float>(vertex_addr + 16), Endian(fetch->endian)))));
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GpuSwap(xe::load<float>(vertex_addr + 0), Endian(fetch->endian)),
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GpuSwap(xe::load<float>(vertex_addr + 8), Endian(fetch->endian))),
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GpuSwap(xe::load<float>(vertex_addr + 16), Endian(fetch->endian)))));
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int32_t dest_min_y = int32_t((std::min(
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std::min(
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GpuSwap(poly::load<float>(vertex_addr + 4), Endian(fetch->endian)),
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GpuSwap(poly::load<float>(vertex_addr + 12), Endian(fetch->endian))),
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GpuSwap(poly::load<float>(vertex_addr + 20), Endian(fetch->endian)))));
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GpuSwap(xe::load<float>(vertex_addr + 4), Endian(fetch->endian)),
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GpuSwap(xe::load<float>(vertex_addr + 12), Endian(fetch->endian))),
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GpuSwap(xe::load<float>(vertex_addr + 20), Endian(fetch->endian)))));
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int32_t dest_max_y = int32_t((std::max(
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std::max(
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GpuSwap(poly::load<float>(vertex_addr + 4), Endian(fetch->endian)),
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GpuSwap(poly::load<float>(vertex_addr + 12), Endian(fetch->endian))),
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GpuSwap(poly::load<float>(vertex_addr + 20), Endian(fetch->endian)))));
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GpuSwap(xe::load<float>(vertex_addr + 4), Endian(fetch->endian)),
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GpuSwap(xe::load<float>(vertex_addr + 12), Endian(fetch->endian))),
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GpuSwap(xe::load<float>(vertex_addr + 20), Endian(fetch->endian)))));
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Rect2D dest_rect(dest_min_x, dest_min_y, dest_max_x - dest_min_x,
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dest_max_y - dest_min_y);
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Rect2D src_rect(0, 0, dest_rect.width, dest_rect.height);
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@@ -9,11 +9,11 @@
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#include "xenia/gpu/gl4/draw_batcher.h"
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#include "poly/cxx_compat.h"
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#include "poly/math.h"
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#include "xenia/base/cxx_compat.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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#include "xenia/gpu/gpu-private.h"
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#include "xenia/logging.h"
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namespace xe {
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namespace gpu {
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@@ -168,7 +168,7 @@ bool DrawBatcher::BeginDraw() {
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}
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}
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batch_state_.command_stride =
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poly::round_up(command_size, GLsizei(kCommandBufferAlignment));
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xe::round_up(command_size, GLsizei(kCommandBufferAlignment));
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GLsizei header_size = sizeof(CommonHeader);
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@@ -9,13 +9,13 @@
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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#include "poly/threading.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/threading.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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#include "xenia/gpu/gl4/gl4_profiler_display.h"
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#include "xenia/gpu/gpu-private.h"
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#include "xenia/gpu/tracing.h"
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#include "xenia/logging.h"
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namespace xe {
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namespace gpu {
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@@ -38,7 +38,7 @@ X_STATUS GL4GraphicsSystem::Setup(cpu::Processor* processor,
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// Create rendering control.
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// This must happen on the UI thread.
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poly::threading::Fence control_ready_fence;
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xe::threading::Fence control_ready_fence;
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std::unique_ptr<GLContext> processor_context;
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target_loop_->Post([&]() {
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// Setup the GL control that actually does the drawing.
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@@ -128,12 +128,11 @@ void GL4GraphicsSystem::RequestSwap() {
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}
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void GL4GraphicsSystem::RequestFrameTrace() {
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command_processor_->RequestFrameTrace(
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poly::to_wstring(FLAGS_trace_gpu_prefix));
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command_processor_->RequestFrameTrace(xe::to_wstring(FLAGS_trace_gpu_prefix));
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}
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void GL4GraphicsSystem::BeginTracing() {
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command_processor_->BeginTracing(poly::to_wstring(FLAGS_trace_gpu_prefix));
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command_processor_->BeginTracing(xe::to_wstring(FLAGS_trace_gpu_prefix));
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}
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void GL4GraphicsSystem::EndTracing() { command_processor_->EndTracing(); }
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@@ -149,7 +148,7 @@ void GL4GraphicsSystem::PlayTrace(const uint8_t* trace_data, size_t trace_size,
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const PacketStartCommand* pending_packet = nullptr;
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while (trace_ptr < trace_data + trace_size) {
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auto type =
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static_cast<TraceCommandType>(poly::load<uint32_t>(trace_ptr));
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static_cast<TraceCommandType>(xe::load<uint32_t>(trace_ptr));
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switch (type) {
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case TraceCommandType::kPrimaryBufferStart: {
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auto cmd =
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@@ -11,9 +11,9 @@
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#include "third_party/microprofile/microprofileui.h"
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#include "poly/assert.h"
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#include "poly/cxx_compat.h"
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#include "poly/math.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/cxx_compat.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/gpu-private.h"
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namespace xe {
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@@ -182,7 +182,7 @@ GL4ProfilerDisplay::GL4ProfilerDisplay(WGLControl* control)
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bool GL4ProfilerDisplay::SetupFont() {
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// Setup font lookup table.
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for (uint32_t i = 0; i < poly::countof(font_description_.char_offsets); ++i) {
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for (uint32_t i = 0; i < xe::countof(font_description_.char_offsets); ++i) {
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font_description_.char_offsets[i] = 206;
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}
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for (uint32_t i = 'A'; i <= 'Z'; ++i) {
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@@ -9,12 +9,12 @@
|
||||
|
||||
#include "xenia/gpu/gl4/gl4_shader.h"
|
||||
|
||||
#include "poly/cxx_compat.h"
|
||||
#include "poly/math.h"
|
||||
#include "xenia/base/cxx_compat.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/gpu/gl4/gl4_gpu-private.h"
|
||||
#include "xenia/gpu/gl4/gl4_shader_translator.h"
|
||||
#include "xenia/gpu/gpu-private.h"
|
||||
#include "xenia/logging.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
@@ -355,8 +355,8 @@ bool GL4Shader::CompileProgram(std::string source) {
|
||||
|
||||
// Save to disk, if we asked for it.
|
||||
auto base_path = FLAGS_dump_shaders.c_str();
|
||||
char file_name[poly::max_path];
|
||||
snprintf(file_name, poly::countof(file_name), "%s/gl4_gen_%.16llX.%s",
|
||||
char file_name[xe::max_path];
|
||||
snprintf(file_name, xe::countof(file_name), "%s/gl4_gen_%.16llX.%s",
|
||||
base_path, data_hash_,
|
||||
shader_type_ == ShaderType::kVertex ? "vert" : "frag");
|
||||
if (FLAGS_dump_shaders.size()) {
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
#include "xenia/gpu/gl4/gl4_shader_translator.h"
|
||||
|
||||
#include "poly/assert.h"
|
||||
#include "poly/math.h"
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/gpu/gpu-private.h"
|
||||
#include "xenia/logging.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "poly/string_buffer.h"
|
||||
#include "xenia/base/string_buffer.h"
|
||||
#include "xenia/gpu/gl4/gl_context.h"
|
||||
#include "xenia/gpu/gl4/gl4_shader.h"
|
||||
#include "xenia/gpu/ucode.h"
|
||||
@@ -41,7 +41,7 @@ class GL4ShaderTranslator {
|
||||
const uint32_t* dwords_;
|
||||
|
||||
static const int kOutputCapacity = 64 * 1024;
|
||||
poly::StringBuffer output_;
|
||||
StringBuffer output_;
|
||||
|
||||
bool is_vertex_shader() const { return shader_type_ == ShaderType::kVertex; }
|
||||
bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "poly/assert.h"
|
||||
#include "poly/cxx_compat.h"
|
||||
#include "poly/math.h"
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/cxx_compat.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/gpu/gl4/gl4_gpu-private.h"
|
||||
#include "xenia/logging.h"
|
||||
#include "xenia/profiling.h"
|
||||
|
||||
namespace xe {
|
||||
@@ -306,7 +306,7 @@ void GLContext::SetupDebugging() {
|
||||
// intended to be used as an offset into a buffer object?
|
||||
};
|
||||
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE,
|
||||
GLsizei(poly::countof(disable_message_ids)),
|
||||
GLsizei(xe::countof(disable_message_ids)),
|
||||
disable_message_ids, GL_FALSE);
|
||||
|
||||
// Callback will be made from driver threads.
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
|
||||
#include "xenia/gpu/gl4/texture_cache.h"
|
||||
|
||||
#include "poly/assert.h"
|
||||
#include "poly/math.h"
|
||||
#include "poly/memory.h"
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/base/memory.h"
|
||||
#include "xenia/gpu/gpu-private.h"
|
||||
#include "xenia/logging.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
@@ -652,14 +652,14 @@ void TextureSwap(Endian endianness, void* dest, const void* src,
|
||||
size_t length) {
|
||||
switch (endianness) {
|
||||
case Endian::k8in16:
|
||||
poly::copy_and_swap_16_aligned(reinterpret_cast<uint16_t*>(dest),
|
||||
reinterpret_cast<const uint16_t*>(src),
|
||||
length / 2);
|
||||
xe::copy_and_swap_16_aligned(reinterpret_cast<uint16_t*>(dest),
|
||||
reinterpret_cast<const uint16_t*>(src),
|
||||
length / 2);
|
||||
break;
|
||||
case Endian::k8in32:
|
||||
poly::copy_and_swap_32_aligned(reinterpret_cast<uint32_t*>(dest),
|
||||
reinterpret_cast<const uint32_t*>(src),
|
||||
length / 4);
|
||||
xe::copy_and_swap_32_aligned(reinterpret_cast<uint32_t*>(dest),
|
||||
reinterpret_cast<const uint32_t*>(src),
|
||||
length / 4);
|
||||
break;
|
||||
case Endian::k16in32:
|
||||
// TODO(benvanik): make more efficient.
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
#include "xenia/gpu/gl4/wgl_control.h"
|
||||
|
||||
#include "poly/assert.h"
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/gpu/gl4/gl4_gpu-private.h"
|
||||
#include "xenia/logging.h"
|
||||
#include "xenia/profiling.h"
|
||||
|
||||
namespace xe {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "poly/threading.h"
|
||||
#include "xenia/base/threading.h"
|
||||
#include "xenia/gpu/gl4/gl_context.h"
|
||||
#include "xenia/ui/loop.h"
|
||||
#include "xenia/ui/win32/win32_control.h"
|
||||
|
||||
Reference in New Issue
Block a user