Code cleanup: moving poly/ into xenia/base/
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@@ -9,12 +9,12 @@
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#include "xenia/gpu/gl4/gl4_shader.h"
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#include "poly/cxx_compat.h"
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#include "poly/math.h"
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#include "xenia/base/cxx_compat.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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#include "xenia/gpu/gl4/gl4_shader_translator.h"
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#include "xenia/gpu/gpu-private.h"
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#include "xenia/logging.h"
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namespace xe {
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namespace gpu {
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@@ -355,8 +355,8 @@ bool GL4Shader::CompileProgram(std::string source) {
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// Save to disk, if we asked for it.
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auto base_path = FLAGS_dump_shaders.c_str();
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char file_name[poly::max_path];
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snprintf(file_name, poly::countof(file_name), "%s/gl4_gen_%.16llX.%s",
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char file_name[xe::max_path];
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snprintf(file_name, xe::countof(file_name), "%s/gl4_gen_%.16llX.%s",
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base_path, data_hash_,
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shader_type_ == ShaderType::kVertex ? "vert" : "frag");
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if (FLAGS_dump_shaders.size()) {
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