Porting glslang SPIRV stuff and cleaning some of it up.
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src/xenia/gpu/spirv/spv_optimizer.h
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31
src/xenia/gpu/spirv/spv_optimizer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_
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#define XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_
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#include "xenia/gpu/spirv/spirv_util.h"
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namespace xe {
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namespace gpu {
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namespace spirv {
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class SpvOptimizer {
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public:
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SpvOptimizer();
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~SpvOptimizer();
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private:
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};
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} // namespace spirv
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_
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