Porting glslang SPIRV stuff and cleaning some of it up.

This commit is contained in:
Ben Vanik
2015-11-22 17:42:08 -08:00
parent 1b1ff07bf5
commit e35fdff632
8 changed files with 3473 additions and 3 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_
#define XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_
#include "xenia/gpu/spirv/spirv_util.h"
namespace xe {
namespace gpu {
namespace spirv {
class SpvOptimizer {
public:
SpvOptimizer();
~SpvOptimizer();
private:
};
} // namespace spirv
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SPIRV_SPV_OPTIMIZER_H_