[GPU] Display swap output in the trace viewer
Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
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@@ -1718,10 +1718,6 @@ void D3D12CommandProcessor::OnGammaRampPWLValueWritten() {
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void D3D12CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
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uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) {
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// FIXME(Triang3l): frontbuffer_ptr is currently unreliable, in the trace
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// player it's set to 0, but it's not needed anyway since the fetch constant
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// contains the address.
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SCOPE_profile_cpu_f("gpu");
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ui::Presenter* presenter = graphics_system_->presenter();
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