Minor fixes and fixing thread names.
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@@ -241,11 +241,6 @@ void GL4GraphicsSystem::ClearCaches() {
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}
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void GL4GraphicsSystem::MarkVblank() {
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static bool thread_name_set = false;
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if (!thread_name_set) {
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thread_name_set = true;
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Profiler::ThreadEnter("GL4 Vsync Timer");
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}
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SCOPE_profile_cpu_f("gpu");
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// Increment vblank counter (so the game sees us making progress).
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