Fleshing out debugger types.
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// automatically generated, do not modify
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namespace xe.debug.proto
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{
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using FlatBuffers;
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public sealed class AddBreakpointsResponse : Table {
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public static AddBreakpointsResponse GetRootAsAddBreakpointsResponse(ByteBuffer _bb) { return GetRootAsAddBreakpointsResponse(_bb, new AddBreakpointsResponse()); }
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public static AddBreakpointsResponse GetRootAsAddBreakpointsResponse(ByteBuffer _bb, AddBreakpointsResponse obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public AddBreakpointsResponse __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public static void StartAddBreakpointsResponse(FlatBufferBuilder builder) { builder.StartObject(0); }
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public static int EndAddBreakpointsResponse(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return o;
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}
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};
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}
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