Fleshing out debugger types.
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@@ -0,0 +1,34 @@
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// automatically generated, do not modify
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namespace xe.debug.proto
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{
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using FlatBuffers;
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public sealed class UpdateBreakpointsRequest : Table {
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public static UpdateBreakpointsRequest GetRootAsUpdateBreakpointsRequest(ByteBuffer _bb) { return GetRootAsUpdateBreakpointsRequest(_bb, new UpdateBreakpointsRequest()); }
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public static UpdateBreakpointsRequest GetRootAsUpdateBreakpointsRequest(ByteBuffer _bb, UpdateBreakpointsRequest obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public UpdateBreakpointsRequest __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public Breakpoint GetBreakpoints(int j) { return GetBreakpoints(new Breakpoint(), j); }
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public Breakpoint GetBreakpoints(Breakpoint obj, int j) { int o = __offset(4); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }
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public int BreakpointsLength { get { int o = __offset(4); return o != 0 ? __vector_len(o) : 0; } }
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public static int CreateUpdateBreakpointsRequest(FlatBufferBuilder builder,
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int breakpoints = 0) {
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builder.StartObject(1);
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UpdateBreakpointsRequest.AddBreakpoints(builder, breakpoints);
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return UpdateBreakpointsRequest.EndUpdateBreakpointsRequest(builder);
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}
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public static void StartUpdateBreakpointsRequest(FlatBufferBuilder builder) { builder.StartObject(1); }
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public static void AddBreakpoints(FlatBufferBuilder builder, int breakpointsOffset) { builder.AddOffset(0, breakpointsOffset, 0); }
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public static void StartBreakpointsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static int EndUpdateBreakpointsRequest(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return o;
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}
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};
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}
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