Fleshing out debugger types.
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@@ -160,7 +160,26 @@
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="Views\BreakpointsPanel.resx">
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<DependentUpon>BreakpointsPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Views\CallstackPanel.resx">
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<DependentUpon>CallstackPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Views\CodeDocument.resx">
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<DependentUpon>CodeDocument.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Views\FunctionsPanel.resx">
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<DependentUpon>FunctionsPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Views\ModulesPanel.resx">
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<DependentUpon>ModulesPanel.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Views\ThreadsPanel.resx">
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<DependentUpon>ThreadsPanel.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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@@ -184,6 +203,14 @@
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<Name>Xenia.Debug</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Resources\pause.png" />
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<Content Include="Resources\play.png" />
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<Content Include="Resources\step_in.bmp" />
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<Content Include="Resources\step_out.bmp" />
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<Content Include="Resources\step_over.bmp" />
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<Content Include="Resources\stop.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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