GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL.
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@@ -156,6 +156,8 @@ class GL4ShaderTranslator {
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bool TranslateBlocks(GL4Shader* shader);
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bool TranslateExec(const ucode::instr_cf_exec_t& cf);
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bool TranslateJmp(const ucode::instr_cf_jmp_call_t& cf);
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bool TranslateLoopStart(const ucode::instr_cf_loop_t& cf);
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bool TranslateLoopEnd(const ucode::instr_cf_loop_t& cf);
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bool TranslateVertexFetch(const ucode::instr_fetch_vtx_t* vtx, int sync);
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bool TranslateTextureFetch(const ucode::instr_fetch_tex_t* tex, int sync);
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};
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