More SSE work.
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@@ -45,6 +45,16 @@ typedef struct XECACHEALIGN vec128_s {
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};
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};
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} vec128_t;
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XEFORCEINLINE vec128_t vec128i(uint32_t x, uint32_t y, uint32_t z, uint32_t w) {
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vec128_t v;
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v.i4[0] = x; v.i4[1] = y; v.i4[2] = z; v.i4[3] = w;
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return v;
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}
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XEFORCEINLINE vec128_t vec128f(float x, float y, float z, float w) {
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vec128_t v;
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v.f4[0] = x; v.f4[1] = y; v.f4[2] = z; v.f4[3] = w;
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return v;
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}
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} // namespace alloy
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