Shuffling kernel/.
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43
src/xenia/kernel/xsemaphore.cc
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43
src/xenia/kernel/xsemaphore.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/xsemaphore.h"
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namespace xe {
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namespace kernel {
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XSemaphore::XSemaphore(KernelState* kernel_state)
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: XObject(kernel_state, kTypeSemaphore) {}
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XSemaphore::~XSemaphore() = default;
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void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
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assert_false(semaphore_);
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CreateNative(sizeof(X_KSEMAPHORE));
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semaphore_ = xe::threading::Semaphore::Create(initial_count, maximum_count);
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}
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void XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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assert_false(semaphore_);
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auto semaphore = reinterpret_cast<X_KSEMAPHORE*>(native_ptr);
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semaphore_ = xe::threading::Semaphore::Create(semaphore->header.signal_state,
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semaphore->limit);
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}
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int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) {
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int32_t previous_count = 0;
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semaphore_->Release(release_count, &previous_count);
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return previous_count;
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}
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} // namespace kernel
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} // namespace xe
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