[GPU] Dynamic r# count via shader modifications + refactoring
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@@ -99,7 +99,7 @@ void D3D12Shader::D3D12Translation::DisassembleDxbcAndDxil(
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}
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Shader::Translation* D3D12Shader::CreateTranslationInstance(
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uint32_t modification) {
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uint64_t modification) {
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return new D3D12Translation(*this, modification);
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}
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