[GPU] Dynamic r# count via shader modifications + refactoring

This commit is contained in:
Triang3l
2020-12-19 16:14:54 +03:00
parent b106aa88e6
commit e6fa0ad139
30 changed files with 1684 additions and 1716 deletions

View File

@@ -99,7 +99,7 @@ void D3D12Shader::D3D12Translation::DisassembleDxbcAndDxil(
}
Shader::Translation* D3D12Shader::CreateTranslationInstance(
uint32_t modification) {
uint64_t modification) {
return new D3D12Translation(*this, modification);
}