[GPU] Dynamic r# count via shader modifications + refactoring
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@@ -23,7 +23,7 @@ class D3D12Shader : public DxbcShader {
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public:
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class D3D12Translation : public DxbcTranslation {
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public:
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D3D12Translation(D3D12Shader& shader, uint32_t modification)
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D3D12Translation(D3D12Shader& shader, uint64_t modification)
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: DxbcTranslation(shader, modification) {}
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void DisassembleDxbcAndDxil(const ui::d3d12::D3D12Provider& provider,
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@@ -60,7 +60,7 @@ class D3D12Shader : public DxbcShader {
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}
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protected:
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Translation* CreateTranslationInstance(uint32_t modification) override;
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Translation* CreateTranslationInstance(uint64_t modification) override;
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private:
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std::atomic_flag binding_layout_user_uids_set_up_ = ATOMIC_FLAG_INIT;
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