[GPU] Dynamic r# count via shader modifications + refactoring
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@@ -19,7 +19,7 @@ DxbcShader::DxbcShader(xenos::ShaderType shader_type, uint64_t data_hash,
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: Shader(shader_type, data_hash, dword_ptr, dword_count) {}
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Shader::Translation* DxbcShader::CreateTranslationInstance(
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uint32_t modification) {
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uint64_t modification) {
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return new DxbcTranslation(*this, modification);
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}
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