[GPU] Dynamic r# count via shader modifications + refactoring

This commit is contained in:
Triang3l
2020-12-19 16:14:54 +03:00
parent b106aa88e6
commit e6fa0ad139
30 changed files with 1684 additions and 1716 deletions

View File

@@ -19,7 +19,7 @@ DxbcShader::DxbcShader(xenos::ShaderType shader_type, uint64_t data_hash,
: Shader(shader_type, data_hash, dword_ptr, dword_count) {}
Shader::Translation* DxbcShader::CreateTranslationInstance(
uint32_t modification) {
uint64_t modification) {
return new DxbcTranslation(*this, modification);
}