[GPU] Dynamic r# count via shader modifications + refactoring
This commit is contained in:
@@ -97,6 +97,7 @@ union SQ_PROGRAM_CNTL {
|
||||
// Note from a2xx.xml:
|
||||
// Only 0x3F worth of valid register values for VS_NUM_REG and PS_NUM_REG,
|
||||
// but high bit is set to indicate "0 registers used".
|
||||
// (Register count = (num_reg & 0x80) ? 0 : (num_reg + 1))
|
||||
uint32_t vs_num_reg : 8; // +0
|
||||
uint32_t ps_num_reg : 8; // +8
|
||||
uint32_t vs_resource : 1; // +16
|
||||
|
||||
Reference in New Issue
Block a user