[GPU] Dynamic r# count via shader modifications + refactoring
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@@ -73,7 +73,7 @@ bool VulkanShader::VulkanTranslation::Prepare() {
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}
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Shader::Translation* VulkanShader::CreateTranslationInstance(
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uint32_t modification) {
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uint64_t modification) {
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return new VulkanTranslation(*this, modification);
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}
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