[GPU] Dynamic r# count via shader modifications + refactoring
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@@ -23,7 +23,7 @@ class VulkanShader : public Shader {
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public:
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class VulkanTranslation : public Translation {
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public:
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VulkanTranslation(VulkanShader& shader, uint32_t modification)
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VulkanTranslation(VulkanShader& shader, uint64_t modification)
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: Translation(shader, modification) {}
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~VulkanTranslation() override;
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@@ -41,7 +41,7 @@ class VulkanShader : public Shader {
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uint32_t dword_count);
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protected:
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Translation* CreateTranslationInstance(uint32_t modification) override;
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Translation* CreateTranslationInstance(uint64_t modification) override;
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private:
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ui::vulkan::VulkanDevice* device_ = nullptr;
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