[Code] Remove game names from code comments (most of at least)
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@@ -811,12 +811,13 @@ void XmaContext::ConvertFrame(const uint8_t** samples, bool is_two_channel,
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// Loop through every sample, convert and drop it into the output array.
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// If more than one channel, we need to interleave the samples from each
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// channel next to each other. Always saturate because FFmpeg output is
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// not limited to [-1, 1] (for example 1.095 as seen in RDR)
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// not limited to [-1, 1] (for example 1.095 as seen in 5454082B).
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constexpr float scale = (1 << 15) - 1;
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auto out = reinterpret_cast<int16_t*>(output_buffer);
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// For testing of vectorized versions, stereo audio is common in Halo 3, since
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// the first menu frame; the intro cutscene also has more than 2 channels.
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// For testing of vectorized versions, stereo audio is common in 4D5307E6,
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// since the first menu frame; the intro cutscene also has more than 2
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// channels.
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#if XE_ARCH_AMD64
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static_assert(kSamplesPerFrame % 8 == 0);
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const auto in_channel_0 = reinterpret_cast<const float*>(samples[0]);
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