[Code] Remove game names from code comments (most of at least)
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@@ -1862,8 +1862,8 @@ struct PACK : Sequence<PACK, I<OPCODE_PACK, V128Op, V128Op, V128Op>> {
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src = i.src1;
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}
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// Saturate to [3,3....] so that only values between 3...[00] and 3...[FF]
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// are valid - max before min to pack NaN as zero (Red Dead Redemption is
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// heavily affected by the order - packs 0xFFFFFFFF in matrix code to get 0
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// are valid - max before min to pack NaN as zero (5454082B is heavily
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// affected by the order - packs 0xFFFFFFFF in matrix code to get a 0
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// constant).
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e.vmaxps(i.dest, src, e.GetXmmConstPtr(XMM3333));
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e.vminps(i.dest, i.dest, e.GetXmmConstPtr(XMMPackD3DCOLORSat));
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@@ -2069,7 +2069,8 @@ int InstrEmit_vpkd3d128(PPCHIRBuilder& f, const InstrData& i) {
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v = f.Pack(v, PACK_TYPE_FLOAT16_4);
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break;
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case 6: // VPACK_NORMPACKED64 4_20_20_20 w_z_y_x
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// Used in 2K games like NBA 2K9, pretty rarely in general.
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// Used in 54540829 and other installments in the series, pretty rarely in
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// general.
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v = f.Pack(v, PACK_TYPE_ULONG_4202020);
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break;
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default:
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