[Code] Remove game names from code comments (most of at least)
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@@ -738,7 +738,7 @@ bool CommandProcessor::ExecutePacketType3(RingBuffer* reader, uint32_t packet) {
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break;
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}
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case PM4_WAIT_FOR_IDLE: {
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// This opcode is used by "Duke Nukem Forever" while going/being ingame
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// This opcode is used by 5454084E while going / being ingame.
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assert_true(count == 1);
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uint32_t value = reader->ReadAndSwap<uint32_t>();
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XELOGGPU("GPU wait for idle = {:08X}", value);
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@@ -1168,7 +1168,7 @@ bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_ZPD(RingBuffer* reader,
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// and used to detect a finished query.
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bool is_end_via_z_pass = pSampleCounts->ZPass_A == kQueryFinished &&
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pSampleCounts->ZPass_B == kQueryFinished;
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// Older versions of D3D also checks for ZFail (First Gears of War)
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// Older versions of D3D also checks for ZFail (4D5307D5).
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bool is_end_via_z_fail = pSampleCounts->ZFail_A == kQueryFinished &&
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pSampleCounts->ZFail_B == kQueryFinished;
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std::memset(pSampleCounts, 0, sizeof(xe_gpu_depth_sample_counts));
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