[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

View File

@@ -83,9 +83,9 @@ class D3D12CommandProcessor : public CommandProcessor {
// Gets the current color write mask, taking the pixel shader's write mask
// into account. If a shader doesn't write to a render target, it shouldn't be
// written to and it shouldn't be even bound - otherwise, in Halo 3, one
// written to and it shouldn't be even bound - otherwise, in 4D5307E6, one
// render target is being destroyed by a shader not writing anything, and in
// Banjo-Tooie, the result of clearing the top tile is being ignored because
// 58410955, the result of clearing the top tile is being ignored because
// there are 4 render targets bound with the same EDRAM base (clearly not
// correct usage), but the shader only clears 1, and then EDRAM buffer stores
// conflict with each other.