[Code] Remove game names from code comments (most of at least)
This commit is contained in:
@@ -1567,7 +1567,8 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
/* 16 */ PipelineBlendFactor::kSrcAlphaSat,
|
||||
};
|
||||
// Like kBlendFactorMap, but with color modes changed to alpha. Some
|
||||
// pipelines aren't created in Prey because a color mode is used for alpha.
|
||||
// pipelines aren't created in 545407E0 because a color mode is used for
|
||||
// alpha.
|
||||
static const PipelineBlendFactor kBlendFactorAlphaMap[32] = {
|
||||
/* 0 */ PipelineBlendFactor::kZero,
|
||||
/* 1 */ PipelineBlendFactor::kOne,
|
||||
@@ -1599,7 +1600,7 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
// have their sample count matching the one set in the pipeline - however if
|
||||
// we set NumRenderTargets to 0 and also disable depth / stencil, the sample
|
||||
// count must be set to 1 - while the command list may still have
|
||||
// multisampled render targets bound (happens in Halo 3 main menu).
|
||||
// multisampled render targets bound (happens in 4D5307E6 main menu).
|
||||
// TODO(Triang3l): Investigate interaction of OMSetRenderTargets with
|
||||
// non-null depth and DSVFormat DXGI_FORMAT_UNKNOWN in the same case.
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
@@ -2005,7 +2006,7 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
|
||||
state_desc.BlendState.RenderTarget[i];
|
||||
// Treat 1 * src + 0 * dest as disabled blending (there are opaque
|
||||
// surfaces drawn with blending enabled, but it's 1 * src + 0 * dest, in
|
||||
// Call of Duty 4 - GPU performance is better when not blending.
|
||||
// 415607E6 - GPU performance is better when not blending.
|
||||
if (rt.src_blend != PipelineBlendFactor::kOne ||
|
||||
rt.dest_blend != PipelineBlendFactor::kZero ||
|
||||
rt.blend_op != xenos::BlendOp::kAdd ||
|
||||
|
||||
Reference in New Issue
Block a user