[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

View File

@@ -287,8 +287,7 @@ void DxbcShaderTranslator::StartPixelShader_LoadROVParameters() {
dxbc::Src::R(system_temp_rov_params_, dxbc::Src::kYYYY));
// Choose in which 40-sample half of the tile the pixel is, for swapping
// 40-sample columns when accessing the depth buffer - games expect this
// behavior when writing depth back to the EDRAM via color writing (GTA IV,
// Halo 3).
// behavior when writing depth back to the EDRAM via color writing (4D5307E6).
// system_temp_rov_params_.x = tile-local sample 0 X >= 40
// system_temp_rov_params_.y = row offset
// system_temp_rov_params_.z = X sample 0 position within the tile
@@ -3282,7 +3281,7 @@ void DxbcShaderTranslator::ROV_DepthTo24Bit(uint32_t d24_temp,
dxbc::Src::LF(float(0xFFFFFF)));
// Round to the nearest even integer. This seems to be the correct way:
// rounding towards zero gives 0xFF instead of 0x100 in clear shaders in,
// for instance, Halo 3, but other clear shaders in it are also broken if
// for instance, 4D5307E6, but other clear shaders in it are also broken if
// 0.5 is added before ftou instead of round_ne.
a_.OpRoundNE(d24_dest, d24_src);
// Convert to fixed-point.