[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

View File

@@ -57,7 +57,7 @@ DEFINE_bool(
// TODO(Triang3l): More investigation of the cache threshold as cache lookups
// and insertions require global critical region locking, and insertions also
// require protecting pages. At 1024, the cache only made the performance worse
// (Tony Hawk's American Wasteland, 16-bit primitive reset index replacement).
// (415607D4, 16-bit primitive reset index replacement).
DEFINE_int32(
primitive_processor_cache_min_indices, 4096,
"Smallest number of guest indices to store in the cache to try reusing "
@@ -247,14 +247,14 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
// games using tessellated strips / fans so far.
switch (tessellation_mode) {
case xenos::TessellationMode::kDiscrete:
// - Call of Duty 3 - nets above barrels in the beginning of the
// first mission (turn right after the end of the intro) -
// - 415607E1 - nets above barrels in the beginning of the first
// mission (turn right after the end of the intro) -
// kTriangleList.
host_vertex_shader_type =
Shader::HostVertexShaderType::kTriangleDomainCPIndexed;
break;
case xenos::TessellationMode::kContinuous:
// - Viva Pinata - tree building with a beehive in the beginning
// - 4D5307F2 - tree building with a beehive in the beginning
// (visible on the start screen behind the logo), waterfall in the
// beginning - kTriangleList.
host_vertex_shader_type =
@@ -276,7 +276,7 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
Shader::HostVertexShaderType::kQuadDomainCPIndexed;
break;
case xenos::TessellationMode::kContinuous:
// - Defender - retro screen and beams in the main menu - kQuadList.
// - 58410823 - retro screen and beams in the main menu - kQuadList.
host_vertex_shader_type =
Shader::HostVertexShaderType::kQuadDomainCPIndexed;
break;
@@ -285,14 +285,14 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
}
break;
case xenos::PrimitiveType::kTrianglePatch:
// - Banjo-Kazooie: Nuts & Bolts - water - adaptive.
// - Halo 3 - water - adaptive.
// - 4D5307E6 - water - adaptive.
// - 4D5307ED - water - adaptive.
host_vertex_shader_type =
Shader::HostVertexShaderType::kTriangleDomainPatchIndexed;
break;
case xenos::PrimitiveType::kQuadPatch:
// - Fable II - continuous.
// - Viva Pinata - garden ground - adaptive.
// - 4D5307F1 - continuous.
// - 4D5307F2 - garden ground - adaptive.
host_vertex_shader_type =
Shader::HostVertexShaderType::kQuadDomainPatchIndexed;
break;