[Code] Remove game names from code comments (most of at least)
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@@ -57,7 +57,7 @@ DEFINE_bool(
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// TODO(Triang3l): More investigation of the cache threshold as cache lookups
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// and insertions require global critical region locking, and insertions also
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// require protecting pages. At 1024, the cache only made the performance worse
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// (Tony Hawk's American Wasteland, 16-bit primitive reset index replacement).
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// (415607D4, 16-bit primitive reset index replacement).
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DEFINE_int32(
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primitive_processor_cache_min_indices, 4096,
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"Smallest number of guest indices to store in the cache to try reusing "
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@@ -247,14 +247,14 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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// games using tessellated strips / fans so far.
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switch (tessellation_mode) {
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case xenos::TessellationMode::kDiscrete:
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// - Call of Duty 3 - nets above barrels in the beginning of the
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// first mission (turn right after the end of the intro) -
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// - 415607E1 - nets above barrels in the beginning of the first
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// mission (turn right after the end of the intro) -
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// kTriangleList.
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host_vertex_shader_type =
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Shader::HostVertexShaderType::kTriangleDomainCPIndexed;
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break;
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case xenos::TessellationMode::kContinuous:
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// - Viva Pinata - tree building with a beehive in the beginning
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// - 4D5307F2 - tree building with a beehive in the beginning
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// (visible on the start screen behind the logo), waterfall in the
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// beginning - kTriangleList.
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host_vertex_shader_type =
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@@ -276,7 +276,7 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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Shader::HostVertexShaderType::kQuadDomainCPIndexed;
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break;
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case xenos::TessellationMode::kContinuous:
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// - Defender - retro screen and beams in the main menu - kQuadList.
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// - 58410823 - retro screen and beams in the main menu - kQuadList.
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host_vertex_shader_type =
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Shader::HostVertexShaderType::kQuadDomainCPIndexed;
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break;
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@@ -285,14 +285,14 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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}
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break;
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case xenos::PrimitiveType::kTrianglePatch:
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// - Banjo-Kazooie: Nuts & Bolts - water - adaptive.
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// - Halo 3 - water - adaptive.
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// - 4D5307E6 - water - adaptive.
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// - 4D5307ED - water - adaptive.
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host_vertex_shader_type =
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Shader::HostVertexShaderType::kTriangleDomainPatchIndexed;
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break;
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case xenos::PrimitiveType::kQuadPatch:
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// - Fable II - continuous.
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// - Viva Pinata - garden ground - adaptive.
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// - 4D5307F1 - continuous.
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// - 4D5307F2 - garden ground - adaptive.
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host_vertex_shader_type =
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Shader::HostVertexShaderType::kQuadDomainPatchIndexed;
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break;
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