[Code] Remove game names from code comments (most of at least)
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@@ -388,8 +388,8 @@ void Shader::GatherAluInstructionInformation(
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// allocation in shader translator implementations.
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// eA is (hopefully) always written to using:
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// mad eA, r#, const0100, c#
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// (though there are some exceptions, shaders in Halo 3 for some reason set eA
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// to zeros, but the swizzle of the constant is not .xyzw in this case, and
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// (though there are some exceptions, shaders in 4D5307E6 for some reason set
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// eA to zeros, but the swizzle of the constant is not .xyzw in this case, and
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// they don't write to eM#).
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// Export is done to vector_dest of the ucode instruction for both vector and
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// scalar operations - no need to check separately.
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