[Code] Remove game names from code comments (most of at least)
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@@ -465,9 +465,10 @@ std::pair<uint32_t, uint32_t> SharedMemory::MemoryInvalidationCallback(
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// invalidated - if no GPU-written data nearby that was not intended to be
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// invalidated since it's not in sync with CPU memory and can't be
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// reuploaded. It's a lot cheaper to upload some excess data than to catch
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// access violations - with 4 KB callbacks, the original Doom runs at 4 FPS
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// on Intel Core i7-3770, with 64 KB the CPU game code takes 3 ms to run per
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// frame, but with 256 KB it's 0.7 ms.
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// access violations - with 4 KB callbacks, 58410824 (being a
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// software-rendered game) runs at 4 FPS on Intel Core i7-3770, with 64 KB,
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// the CPU game code takes 3 ms to run per frame, but with 256 KB, it's
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// 0.7 ms.
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if (page_first & 63) {
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uint64_t gpu_written_start =
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system_page_flags_[block_first].valid_and_gpu_written;
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