[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

View File

@@ -352,11 +352,11 @@ TextureGuestLayout GetGuestTextureLayout(
xenos::kTextureSubresourceAlignmentBytes);
// Estimate the memory amount actually referenced by the texture, which may
// be smaller (especially in the 1280x720 linear k_8_8_8_8 case in Ridge
// Racer Unbounded, for which memory exactly for 1280x720 is allocated, and
// aligning the height to 32 would cause access of an unallocated page) or
// bigger than the stride. For tiled textures, this is the dimensions
// aligned to 32x32x4 blocks (or x1 for the missing dimensions).
// be smaller (especially in the 1280x720 linear k_8_8_8_8 case in 4E4D083E,
// for which memory exactly for 1280x720 is allocated, and aligning the
// height to 32 would cause access of an unallocated page) or bigger than
// the stride. For tiled textures, this is the dimensions aligned to 32x32x4
// blocks (or x1 for the missing dimensions).
uint32_t level_width_blocks =
xe::align(std::max(width_texels >> level, uint32_t(1)),
format_info->block_width) /