[Code] Remove game names from code comments (most of at least)
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@@ -507,7 +507,7 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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uint32_t upload_size = source_length;
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// Ping the memory subsystem for allocation size.
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// TODO(DrChat): Artifacting occurring in GripShift with this enabled.
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// TODO(DrChat): Artifacting occurring in 5841089E with this enabled.
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// physical_heap->QueryBaseAndSize(&upload_base, &upload_size);
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assert(upload_base <= source_addr);
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uint32_t source_offset = source_addr - upload_base;
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@@ -758,7 +758,7 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
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depth_bias_scale = depth_bias_scales[1];
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depth_bias_offset = depth_bias_offsets[1];
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}
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// Convert to Vulkan units based on the values in Call of Duty 4:
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// Convert to Vulkan units based on the values in 415607E6:
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// r_polygonOffsetScale is -1 there, but 32 in the register.
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// r_polygonOffsetBias is -1 also, but passing 2/65536.
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// 1/65536 and 2 scales are applied separately, however, and for shadow maps
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