[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

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@@ -98,7 +98,7 @@ X_HRESULT XgiApp::DispatchMessageSync(uint32_t message, uint32_t buffer_ptr,
return X_E_SUCCESS;
}
case 0x000B0014: {
// Gets Jetpac XBLA in game
// Gets 584107FB in game.
// get high score table?
XELOGD("XGI_unknown");
return X_STATUS_SUCCESS;

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@@ -66,7 +66,7 @@ X_HRESULT XLiveBaseApp::DispatchMessageSync(uint32_t message,
return X_E_FAIL;
}
case 0x00058046: {
// Required to be successful for Forza 4 to detect signed-in profile
// Required to be successful for 4D530910 to detect signed-in profile
// Doesn't seem to set anything in the given buffer, probably only takes
// input
XELOGD("XLiveBaseUnk58046({:08X}, {:08X}) unimplemented", buffer_ptr,

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@@ -73,8 +73,8 @@ struct XCONTENT_DATA {
}
void set_display_name(const std::u16string_view value) {
// Some games (eg Goldeneye XBLA) require multiple null-terminators for it
// to read the string properly, blanking the array should take care of that
// Some games (e.g. 584108A9) require multiple null-terminators for it to
// read the string properly, blanking the array should take care of that
std::fill_n(display_name_raw.chars, countof(display_name_raw.chars), 0);
string_util::copy_and_swap_truncating(display_name_raw.chars, value,

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@@ -20,9 +20,8 @@ namespace kernel {
namespace xam {
UserProfile::UserProfile() {
// NeoGeo Battle Coliseum checks the user XUID against a mask of
// 0x00C0000000000000 (3<<54), if non-zero, it prevents the user from playing
// the game.
// 58410A1F checks the user XUID against a mask of 0x00C0000000000000 (3<<54),
// if non-zero, it prevents the user from playing the game.
// "You do not have permissions to perform this operation."
xuid_ = 0xB13EBABEBABEBABE;
name_ = "User";

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@@ -249,8 +249,10 @@ dword_result_t NetDll_WSAStartup(dword_t caller, word_t version,
data_ptr->max_sockets = wsaData.iMaxSockets;
data_ptr->max_udpdg = wsaData.iMaxUdpDg;
// Some games (PoG) want this value round-tripped - they'll compare if it
// changes and bugcheck if it does.
// Some games (5841099F) want this value round-tripped - they'll compare if
// it changes and bugcheck if it does.
// TODO(Triang3l): Verify if the title ID in the comment is correct - added
// by benvanik as an acronym initially.
uint32_t vendor_ptr = xe::load_and_swap<uint32_t>(data_out + 0x190);
xe::store_and_swap<uint32_t>(data_out + 0x190, vendor_ptr);
}
@@ -459,7 +461,7 @@ dword_result_t NetDll_XNetGetTitleXnAddr(dword_t caller,
// TODO(gibbed): A proper mac address.
// RakNet's 360 version appears to depend on abEnet to create "random" 64-bit
// numbers. A zero value will cause RakPeer::Startup to fail. This causes
// Peggle 2 to crash on startup.
// 58411436 to crash on startup.
// The 360-specific code is scrubbed from the RakNet repo, but there's still
// traces of what it's doing which match the game code.
// https://github.com/facebookarchive/RakNet/blob/master/Source/RakPeer.cpp#L382

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@@ -79,8 +79,8 @@ dword_result_t XNotifyGetNext(dword_t handle, dword_t match_id,
}
*id_ptr = dequeued ? id : 0;
// param_ptr may be null - Ghost Recon Advanced Warfighter 2 Demo explicitly
// passes nullptr in the code.
// param_ptr may be null - 555307F0 Demo explicitly passes nullptr in the
// code.
// https://github.com/xenia-project/xenia/pull/1577
if (param_ptr) {
*param_ptr = dequeued ? param : 0;

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@@ -17,8 +17,7 @@ namespace kernel {
namespace xam {
dword_result_t XamPartyGetUserList(dword_t player_count, lpdword_t party_list) {
// Sonic & All-Stars Racing Transformed want specificly this code
// to skip loading party data.
// 5345085D wants specifically this code to skip loading party data.
// This code is not documented in NT_STATUS code list
return 0x807D0003;
}

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@@ -716,7 +716,7 @@ dword_result_t XamUserCreateAchievementEnumerator(dword_t title_id,
i, // dummy image id
0,
{0, 0},
8}; // flags=8 makes dummy achievements show up in Crackdown's
8}; // flags=8 makes dummy achievements show up in 4D5307DC
// achievements list.
e->AppendItem(item);
}