[Code] Remove game names from code comments (most of at least)
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@@ -249,8 +249,10 @@ dword_result_t NetDll_WSAStartup(dword_t caller, word_t version,
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data_ptr->max_sockets = wsaData.iMaxSockets;
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data_ptr->max_udpdg = wsaData.iMaxUdpDg;
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// Some games (PoG) want this value round-tripped - they'll compare if it
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// changes and bugcheck if it does.
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// Some games (5841099F) want this value round-tripped - they'll compare if
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// it changes and bugcheck if it does.
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// TODO(Triang3l): Verify if the title ID in the comment is correct - added
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// by benvanik as an acronym initially.
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uint32_t vendor_ptr = xe::load_and_swap<uint32_t>(data_out + 0x190);
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xe::store_and_swap<uint32_t>(data_out + 0x190, vendor_ptr);
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}
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@@ -459,7 +461,7 @@ dword_result_t NetDll_XNetGetTitleXnAddr(dword_t caller,
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// TODO(gibbed): A proper mac address.
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// RakNet's 360 version appears to depend on abEnet to create "random" 64-bit
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// numbers. A zero value will cause RakPeer::Startup to fail. This causes
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// Peggle 2 to crash on startup.
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// 58411436 to crash on startup.
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// The 360-specific code is scrubbed from the RakNet repo, but there's still
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// traces of what it's doing which match the game code.
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// https://github.com/facebookarchive/RakNet/blob/master/Source/RakPeer.cpp#L382
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