[Code] Remove game names from code comments (most of at least)
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@@ -119,7 +119,7 @@ static_assert_size(XMA_CONTEXT_INIT, 56);
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dword_result_t XMAInitializeContext(lpvoid_t context_ptr,
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pointer_t<XMA_CONTEXT_INIT> context_init) {
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// Input buffers may be null (buffer 1 in Tony Hawk's American Wasteland).
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// Input buffers may be null (buffer 1 in 415607D4).
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// Convert to host endianness.
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uint32_t input_buffer_0_guest_ptr = context_init->input_buffer_0_ptr;
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uint32_t input_buffer_0_physical_address = 0;
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@@ -47,8 +47,8 @@ void HandleSetThreadName(pointer_t<X_EXCEPTION_RECORD> record) {
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return;
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}
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// Shadowrun (and its demo) has a bug where it ends up passing freed memory
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// for the name, so at the point of SetThreadName it's filled with junk.
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// 4D5307D6 (and its demo) has a bug where it ends up passing freed memory for
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// the name, so at the point of SetThreadName it's filled with junk.
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// TODO(gibbed): cvar for thread name encoding for conversion, some games use
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// SJIS and there's no way to automatically know this.
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@@ -49,10 +49,10 @@ static bool IsValidPath(const std::string_view s, bool is_pattern) {
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if (got_asterisk) {
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// * must be followed by a . (*.)
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//
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// Viva Piñata: Party Animals (4D530819) has a bug in its game code where
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// it attempts to FindFirstFile() with filters of "Game:\\*_X3.rkv",
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// "Game:\\m*_X3.rkv", and "Game:\\w*_X3.rkv" and will infinite loop if
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// the path filter is allowed.
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// 4D530819 has a bug in its game code where it attempts to
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// FindFirstFile() with filters of "Game:\\*_X3.rkv", "Game:\\m*_X3.rkv",
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// and "Game:\\w*_X3.rkv" and will infinite loop if the path filter is
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// allowed.
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if (c != '.') {
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return false;
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}
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