[Code] Remove game names from code comments (most of at least)
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@@ -47,8 +47,8 @@ void HandleSetThreadName(pointer_t<X_EXCEPTION_RECORD> record) {
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return;
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}
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// Shadowrun (and its demo) has a bug where it ends up passing freed memory
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// for the name, so at the point of SetThreadName it's filled with junk.
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// 4D5307D6 (and its demo) has a bug where it ends up passing freed memory for
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// the name, so at the point of SetThreadName it's filled with junk.
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// TODO(gibbed): cvar for thread name encoding for conversion, some games use
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// SJIS and there's no way to automatically know this.
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