[Code] Remove game names from code comments (most of at least)
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@@ -1531,12 +1531,11 @@ bool PhysicalHeap::Release(uint32_t base_address, uint32_t* out_region_size) {
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// Must invalidate here because the range being released may be reused in
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// another mapping of physical memory - but callback flags are set in each
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// heap separately (https://github.com/xenia-project/xenia/issues/1559 -
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// dynamic vertices in Viva Pinata start screen and menu allocated in
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// 0xA0000000 at addresses that overlap intro video textures in 0xE0000000,
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// with the state of the allocator as of February 24th, 2020). If memory is
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// invalidated in Alloc instead, Alloc won't be aware of callbacks enabled in
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// other heaps, thus callback handlers will keep considering this range valid
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// forever.
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// dynamic vertices in 4D5307F2 start screen and menu allocated in 0xA0000000
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// at addresses that overlap intro video textures in 0xE0000000, with the
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// state of the allocator as of February 24th, 2020). If memory is invalidated
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// in Alloc instead, Alloc won't be aware of callbacks enabled in other heaps,
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// thus callback handlers will keep considering this range valid forever.
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uint32_t region_size;
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if (QuerySize(base_address, ®ion_size)) {
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TriggerCallbacks(std::move(global_lock), base_address, region_size, true,
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