[Code] Remove game names from code comments (most of at least)

This commit is contained in:
Triang3l
2021-09-05 21:03:05 +03:00
parent 6986d6c7e8
commit e720e0a540
48 changed files with 246 additions and 245 deletions

View File

@@ -1531,12 +1531,11 @@ bool PhysicalHeap::Release(uint32_t base_address, uint32_t* out_region_size) {
// Must invalidate here because the range being released may be reused in
// another mapping of physical memory - but callback flags are set in each
// heap separately (https://github.com/xenia-project/xenia/issues/1559 -
// dynamic vertices in Viva Pinata start screen and menu allocated in
// 0xA0000000 at addresses that overlap intro video textures in 0xE0000000,
// with the state of the allocator as of February 24th, 2020). If memory is
// invalidated in Alloc instead, Alloc won't be aware of callbacks enabled in
// other heaps, thus callback handlers will keep considering this range valid
// forever.
// dynamic vertices in 4D5307F2 start screen and menu allocated in 0xA0000000
// at addresses that overlap intro video textures in 0xE0000000, with the
// state of the allocator as of February 24th, 2020). If memory is invalidated
// in Alloc instead, Alloc won't be aware of callbacks enabled in other heaps,
// thus callback handlers will keep considering this range valid forever.
uint32_t region_size;
if (QuerySize(base_address, &region_size)) {
TriggerCallbacks(std::move(global_lock), base_address, region_size, true,