[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
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@@ -12,6 +12,7 @@
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#include <unordered_map>
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#include "xenia/gpu/d3d12/d3d12_shader.h"
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#include "xenia/gpu/d3d12/shared_memory.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/register_file.h"
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@@ -209,7 +210,7 @@ class RenderTargetCache {
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void BeginFrame();
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// Called in the beginning of a draw call - may bind pipelines.
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bool UpdateRenderTargets();
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bool UpdateRenderTargets(const D3D12Shader* pixel_shader);
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// Returns the host-to-guest mappings and host formats of currently bound
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// render targets for pipeline creation and remapping in shaders. They are
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// consecutive, and format DXGI_FORMAT_UNKNOWN terminates the list. Depth
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