[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
//
|
||||
// uint xe_flags; // Offset: 0 Size: 4 [unused]
|
||||
// uint xe_line_loop_closing_index; // Offset: 4 Size: 4 [unused]
|
||||
// uint xe_vertex_index_endian_and_edge_factors;// Offset: 8 Size: 4 [unused]
|
||||
// uint xe_vertex_index_endian; // Offset: 8 Size: 4 [unused]
|
||||
// int xe_vertex_base_index; // Offset: 12 Size: 4 [unused]
|
||||
// float4 xe_user_clip_planes[6]; // Offset: 16 Size: 96 [unused]
|
||||
// float3 xe_ndc_scale; // Offset: 112 Size: 12 [unused]
|
||||
@@ -65,7 +65,8 @@
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Input
|
||||
// XEVERTEXID 0 x 0 NONE int
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
@@ -89,6 +90,8 @@ dcl_tessellator_partitioning partitioning_fractional_even
|
||||
dcl_tessellator_output_primitive output_triangle_cw
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0
|
||||
hs_control_point_phase
|
||||
ret
|
||||
hs_fork_phase
|
||||
dcl_hs_fork_phase_instance_count 4
|
||||
dcl_input vForkInstanceID
|
||||
@@ -111,4 +114,4 @@ dcl_indexrange o4.x 2
|
||||
mov r0.x, vForkInstanceID.x
|
||||
mov o[r0.x + 4].x, CB0[0][14].y
|
||||
ret
|
||||
// Approximately 6 instruction slots used
|
||||
// Approximately 7 instruction slots used
|
||||
|
||||
Reference in New Issue
Block a user