[D3D12] Pass adaptive tessellation factors via index buffer like on the guest

This commit is contained in:
Triang3l
2020-04-05 17:22:49 +03:00
parent 5d6fe38e6f
commit e82d05c687
41 changed files with 2071 additions and 1911 deletions

View File

@@ -0,0 +1,92 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_line_loop_closing_index; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 8 Size: 4
// int xe_vertex_base_index; // Offset: 12 Size: 4
// float4 xe_user_clip_planes[6]; // Offset: 16 Size: 96 [unused]
// float3 xe_ndc_scale; // Offset: 112 Size: 12 [unused]
// uint xe_pixel_pos_reg; // Offset: 124 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 128 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 140 Size: 4 [unused]
// float2 xe_point_size; // Offset: 144 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 152 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 160 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 168 Size: 8 [unused]
// float xe_alpha_test_reference; // Offset: 176 Size: 4 [unused]
// uint xe_edram_resolution_square_scale;// Offset: 180 Size: 4 [unused]
// uint xe_edram_pitch_tiles; // Offset: 184 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 188 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 192 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 208 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 224 Size: 8 [unused]
// float2 xe_edram_depth_range; // Offset: 232 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 240 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 248 Size: 8 [unused]
// uint4 xe_edram_stencil[2]; // Offset: 256 Size: 32 [unused]
// uint4 xe_edram_rt_base_dwords_scaled;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_rt_format_flags; // Offset: 304 Size: 16 [unused]
// float4 xe_edram_rt_clamp[4]; // Offset: 320 Size: 64 [unused]
// uint4 xe_edram_rt_keep_mask[2]; // Offset: 384 Size: 32 [unused]
// uint4 xe_edram_rt_blend_factors_ops;// Offset: 416 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 432 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// XEVERTEXID 0 x 0 NONE int x
// SV_Position 0 xyzw 1 POS float xyzw
//
vs_5_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
dcl_input_sgv v0.x, vertex_id
dcl_output o0.x
dcl_output_siv o1.xyzw, position
dcl_temps 1
ushr r0.x, CB0[0][0].z, l(1)
xor r0.x, r0.x, CB0[0][0].z
and r0.x, r0.x, l(1)
if_nz r0.x
ishl r0.x, v0.x, l(8)
ushr r0.y, v0.x, l(8)
and r0.xy, r0.xyxx, l(0xff00ff00, 0x00ff00ff, 0, 0)
iadd r0.x, r0.y, r0.x
else
mov r0.x, v0.x
endif
and r0.y, CB0[0][0].z, l(2)
if_nz r0.y
ushr r0.y, r0.x, l(16)
bfi r0.x, l(16), l(16), r0.x, r0.y
endif
iadd o0.x, r0.x, CB0[0][0].w
mov o1.xyzw, l(0,0,0,0)
ret
// Approximately 19 instruction slots used