- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels). - [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert. - [GPU] Add write watches for texture memory associated with additional mipmap levels.
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@@ -686,7 +686,7 @@ void TraceViewer::DrawTextureInfo(
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}
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ImGui::NextColumn();
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ImGui::Text("Fetch Slot: %u", texture_binding.fetch_constant);
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ImGui::Text("Guest Address: %.8X", texture_info.guest_address);
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ImGui::Text("Guest Address: %.8X", texture_info.memory.base_address);
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ImGui::Text("Format: %s", texture_info.format_info()->name);
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switch (texture_info.dimension) {
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case Dimension::k1D:
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