- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).

- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
This commit is contained in:
gibbed
2018-05-31 19:36:25 -05:00
parent cd39bbed5c
commit e89a31006f
9 changed files with 213 additions and 152 deletions

View File

@@ -156,8 +156,7 @@ class TextureCache {
static const FormatInfo* GetFormatInfo(TextureFormat format);
static texture_conversion::CopyBlockCallback GetFormatCopyBlock(
TextureFormat format);
static TextureMemoryUsage GetMipMemoryUsage(const TextureInfo& src,
uint32_t mip);
static TextureExtent GetMipExtent(const TextureInfo& src, uint32_t mip);
static uint32_t ComputeMipStorage(const FormatInfo* format_info,
uint32_t width, uint32_t height,
uint32_t depth, uint32_t mip);