- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels). - [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert. - [GPU] Add write watches for texture memory associated with additional mipmap levels.
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@@ -1048,7 +1048,7 @@ bool VulkanCommandProcessor::IssueCopy() {
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texture->in_flight_fence = current_batch_fence_;
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// For debugging purposes only (trace viewer)
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last_copy_base_ = texture->texture_info.guest_address;
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last_copy_base_ = texture->texture_info.memory.base_address;
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if (!frame_open_) {
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BeginFrame();
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