- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).

- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
This commit is contained in:
gibbed
2018-05-31 19:36:25 -05:00
parent cd39bbed5c
commit e89a31006f
9 changed files with 213 additions and 152 deletions

View File

@@ -408,12 +408,12 @@ XEPACKEDUNION(xe_gpu_texture_fetch_t, {
uint32_t pitch : 9; // +22 byte_pitch >> 5
uint32_t tiled : 1; // +31
uint32_t format : 6; // +0 dword_1
uint32_t endianness : 2; // +6
uint32_t request_size : 2; // +8
uint32_t stacked : 1; // +10
uint32_t clamp_policy : 1; // +11 d3d/opengl
uint32_t address : 20; // +12
uint32_t format : 6; // +0 dword_1
uint32_t endianness : 2; // +6
uint32_t request_size : 2; // +8
uint32_t stacked : 1; // +10
uint32_t clamp_policy : 1; // +11 d3d/opengl
uint32_t base_address : 20; // +12
union { // dword_2
struct {